I searched up on this and found but one thread that had been locked. Have no idea why it was locked, this problem still exists in PJ64 1.6 and every emu/plugin combo I tried.
It's a really big issue IMO. In some stages you can't see anything until it is on top of you. Such as the asteroid field stage. You can't even see the asteroids. A better example would be the Hollowed asteroids, you can't see the enemies on the walls until they shoot you.
My only ideas on what this issue might be (and I don't know much of anything about the N64 architecture) is some kind of shader effect. The clouds in the real screenshot appear to have some kind of bloom effect as compared to emulated shot.
Or an issue with the ambient lighting. The parts of the Arwings that are in direct light seem to look normal. Everything else, including static geometery, appears to not have the same lighting as the Arwings. In the real shot the Arwing isn't nearly the brightest object in the scene, the clouds are. But in the emulated shot it's obviously the brightest thing.
Anyone have any other ideas?
It's a really big issue IMO. In some stages you can't see anything until it is on top of you. Such as the asteroid field stage. You can't even see the asteroids. A better example would be the Hollowed asteroids, you can't see the enemies on the walls until they shoot you.
My only ideas on what this issue might be (and I don't know much of anything about the N64 architecture) is some kind of shader effect. The clouds in the real screenshot appear to have some kind of bloom effect as compared to emulated shot.
Or an issue with the ambient lighting. The parts of the Arwings that are in direct light seem to look normal. Everything else, including static geometery, appears to not have the same lighting as the Arwings. In the real shot the Arwing isn't nearly the brightest object in the scene, the clouds are. But in the emulated shot it's obviously the brightest thing.
Anyone have any other ideas?