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Sound problem in Legend of Zelda - Ocarina Of Time

turturica

New member
The sounds are like underneath the water, they're fuzzy. The music, voices and some sfx sounds. There are some normal sounds like smashing the sword.
The problem is both in Project64 v1.4 and v1.5 .
I tried both sound plug-ins but the problem persists.

I am waiting for an advice.

Thank you.


OOps... yeah.. My Config:

Pentium II 450
256 MB RAM
Creative SB Live Value
GeForce 256DDR
Quantum 30GB HDD
Windows XP
 
Last edited:

Maximus

New member
Welcome! Your a new guy here right?
For your question, what's your system spec. and configuration? I think this may be a hardware problem...
 
OP
T

turturica

New member
Found What caused the Problem

Unfortunatelly it's because of my Low Frequency CPU...
I tried in Nemu64 emulator to run High Quality Sound with Sound bufering and NO IMAGE and I could hear it perfectly... However when returning to "with image" mode the problem returned...

Oh well... this may be something that others might wonder.

Bye.


Oh.. Could yo recommend me a nice fighting game ? (Except any MK)
 

Juli

New member
Switch on "Sync game to Audio" in the Audio Plug-in setting. Then switch off Frame Delay (F4).
 

Eagle

aka Alshain
Moderator
Juli said:
Switch on "Sync game to Audio" in the Audio Plug-in setting. Then switch off Frame Delay (F4).

Be carefull with "Sync game to Audio", while it works well with Zelda, it can actually prevent some games from running at all.
 

Juli

New member
Eagle said:
Be carefull with "Sync game to Audio", while it works well with Zelda, it can actually prevent some games from running at all. [/B]

Yeah, I know... In Conker's Bad Fur Day for example the speech comes a little bit too late when using this option. However, for Zelda it is working perfectly.
 

RPGlover12

New member
So that option fixed one game and others no ;) or is it also workin for other games well ;) any other guys that this problem fixed their games :)
 

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