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Soul Calibur - how fast with Your hardware

achiles

New member
This is how it runs on my system.

specs:2.8 p4 oced to 3.2 (mild I know but I dont need anything faster my max is 3.5 with my pc4000 ram) 160 wd harddrive sata 1gb ram and other bla bla stuff. :)

and this is with action going, not standing like morons looking at each doing nothing. :party:
 
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Clements

Active member
Moderator
Please don't post uncompressed bitmaps! Those pictures are over 900KB in size so take me a whole minute to download.
 

AbracadabrA

New member
Soul Calibur works slow for me 15-30 FPS.

System spec:
Pentium 4 @ 1.70GHz
nVidia Geforce 4 Ti 4200 128MG
Creative Sound Blaster LIVE!
512mg PC133 ram
Maxtor+ 60GB HDD
 

achiles

New member
AbracadabrA said:
Soul Calibur works slow for me 15-30 FPS.

System spec:
Pentium 4 @ 1.70GHz
nVidia Geforce 4 Ti 4200 128MG
Creative Sound Blaster LIVE!
512mg PC133 ram
Maxtor+ 60GB HDD

usually for p4 you have to to push the sh4 to 106 to force the chankast to go at x/60 instead of x/30 fps. try bumping the sh4 see if you get a better result.
 

emcsquared

New member
weird, i changed my resolution from 640x480 to 1280x1034 and gained 4-5 fps, and my game became smoother. Havent tried it with other games yet, but i will.

1.4 celeron
640mb ram
ati radeon 9000 128mb
 

Dan_Lao

New member
I found that running the game from an image is faster than using CD(has many of u may know) SC easily runs at 56-60 frames on my machine

Specs
AMD 2000+ @1.85 GHZ
512 M DDR RAM
NVIDIA 5900
 

Burnpro

Supar ***
hey guys
i now switched to a 2700+ athlon xp and now i run the game full 10-12 fps faster tha my previous p4 3.0 800bus,
now i run 48-50 fps all the time, its playable, but i noticed when i was playin the arcade version, that 50 fps is still "slow". Dont get me wrong, i love the emu and its a great effort for that team to make a playable DC emu, but to play SC you need the "full" 60 fps to play the game like everybody do,
when i was at the arcade i was thinking WTF ??? too fast??? and every player was wtf wrong with you, the game look normal, like every day..
 

Burnpro

Supar ***
i was at my friend house and he has the gamecube version and indeed the game look faster than it look here running 48-51 fps, i had serious problems trying to repel some of his attack due to the speed of the game.
 

Nightmare

(when dream come true)
Burnpro said:
i was at my friend house and he has the gamecube version and indeed the game look faster than it look here running 48-51 fps, i had serious problems trying to repel some of his attack due to the speed of the game.
lol, the good speed for soulcaliur is 60 fps (with 50fps it's too slow), it's a fast game, and that's why it's so good.

if you want the moves, just go to practice, select the character you want the moves, select the oponent, press start and go to the command list...

hmm... i'm just curious, in the time attack -arcade- mode i've made 48,60 s (with rock and without cheating), it's around 6s by fight, so is there someone here with better result ?
 
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Burnpro

Supar ***
time attack mean nothing.. you should come here to dominican republic and face some hard guys.. they play pretry good. i was a good player also but got no time to practice lately,
if you dont know what i mean by "slow" try the game on a real console and you will notice it.
 

Nightmare

(when dream come true)
Burnpro said:
you should come here to dominican republic and face some hard guys.. they play pretry good...

that's exactly why i'm so interested by chankast :happy: (because maybe..., one day..., a netplay will be added...)
 

desertboy

Xbox N64 Emulation Fanatic
Strange said:
Just change your videocard and all.
Hmm - just tryed 61.36 Forceware - big fps increase in 1024x768 with FSAA8x(66-70fps the same as with 640x480)! But 8x looking like 4x now... Anyway really great result...

lol - on the screen he is just in game menu - any machine will show high fps in it... And about HT - its not that good as all think about it - its just makes 2 logical CPU cores and nothing more - performance increase with it about 5-7% only... Any powerfull CPU even without HT can handle such a load.


Well both cores share the cache ram, do they have a full set of registers each, I find 30% is a more accurate picture of speed increase through hyperthreading as long as your running code written to take advantage of SMP or running multiple tasks. Chankast only ever uses 1 of your cpu's (Even virtual), I tried running Chankast and Virtualdub with hyperthreading disabled and it caused huge performance issues (would drop to 15 FPS maybe if there is 2 sets of registers (1 for each CPU) this would explain the difference I'm seeing). Even in game I notice little performance issues when encoding although encoding time drops from 2-3 hours to 8-9 hours.

Hyperthreading has it's moments just not enough of them to be truly interesting especially to an emulation geek.


I didn't realise I'd posted a pic of Daytona USA running on Chankast not Soul Calibur I'll try to post some in game shots in the next couple of days (With Virtualdub running and task manager etc.).
 

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