dragon_rider
私は竜が好き&#
I currently use Eternal SPU 1.41 for my sound plugin with SPUAsync on. It's good and all, but the only problem, IMO, is the sound filtering is only simple interpolation. With Pete's DSound Plugin 1.2, 1.3, 1.4, etc. they have switchable interpolation modes (Simple, Gaussian, and Cubic Spline), but SPUAsync doesn't work with that plugin, regardless of the fact the ePSXe supports SPUAsync. Do you find that a little odd? I sure do. What the crap's up with that, anyway?? Don't they have a build of Eternal SPU plugin that has Guassian Interpolation?