zAlbee
Keeper of The Iron Tail
DarthDazDC... you're retarded.
You're talking about image processing filters to smooth out the image, not smooth the framerate, if i understand you correctly. Super Eagle on Zsnes requires doubling the resolution from 320x240 to 640x480 for the filter to work. If your game is stuck on a low resolution, then there is really little that you can do; no matter what, you will be stuck with the blockiness that you get with a low-res. Even if you use something like Gaussian blur, it would still be a low-res, but blurred, image. Lastly, if the developers chose to create 3D models with a certain low number of polygons for 2000 hardware, then that's the polygon count you're going to have to live with. No amount of AA or blurring will give you more detailed polygons.
That being said, I don't know of any software that will intercept and alter the graphics (i.e. wrapper) before passing it to hardware, nor do I care. There is nothing wrong with playing the game as is....
And yes WhiteX, you guys ARE embarassing yourselves... I don't think you've ever seen this game... it's a funny game, not a serious one. I quote:
Released: March 2000 on dreamcast, Sep 2000 on PC.
http://gr.bolt.com/download/pc/action/typing_of _the_dead.htm
http://www.sega.co.jp/pc/todus/
You're talking about image processing filters to smooth out the image, not smooth the framerate, if i understand you correctly. Super Eagle on Zsnes requires doubling the resolution from 320x240 to 640x480 for the filter to work. If your game is stuck on a low resolution, then there is really little that you can do; no matter what, you will be stuck with the blockiness that you get with a low-res. Even if you use something like Gaussian blur, it would still be a low-res, but blurred, image. Lastly, if the developers chose to create 3D models with a certain low number of polygons for 2000 hardware, then that's the polygon count you're going to have to live with. No amount of AA or blurring will give you more detailed polygons.
That being said, I don't know of any software that will intercept and alter the graphics (i.e. wrapper) before passing it to hardware, nor do I care. There is nothing wrong with playing the game as is....
And yes WhiteX, you guys ARE embarassing yourselves... I don't think you've ever seen this game... it's a funny game, not a serious one. I quote:
With a recommended spec of 450 Mhz and 32 MB video.Min Requirements
200 MHz processor
32 MB RAM
Direct X
Win98/ME/2K/XP
Released: March 2000 on dreamcast, Sep 2000 on PC.
http://gr.bolt.com/download/pc/action/typing_of _the_dead.htm
http://www.sega.co.jp/pc/todus/