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Snes emu's and SuperMario RPG

The Saxman

Bible boy
Hi,

I have tried Super Mario RPG in 3 different emulator's with various results, but the main thing is that none of them worked. I tried Zsnes and the layers were all messed up and half the time no sprites were on screen, I tried SneEsE and it gave me a load of errors saying "this game requires hardware options not yet implemented, I tried Snes9x with Ok stability. What the problem is, is that the controller emulation must be messed up because in both Zsnes and Snes9x I get to Boosters Tower (it's a linear path so there's no mistaking what I have to do) but Mario apears to be incapable of jumping far enough to reach a certain ledge that he needs to. I know that you are SUPPOSED to be able to without difficulty because I have looked it up on about 6 walkthroughs just to make SURE there was no mistake. Is there ANY Snes emulator that will let you get past this point? Or is this just a Game problem that emulators CAN'T do?

I have tried the options noted above on two different computers, one fair one junk. The good one was as follows:
2.0 Ghz P4
256 DDR ram
GeForce4 MX420 64 MB

the bad one was:
200 Mhz (Pentium2? Pentium Pro?)
80 MB ram (type unknown)
Voodoo3 Pci 16 MB
 
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xamenus

New member
The Saxman said:
Hi,

I have tried Super Mario RPG in 3 different emulator's with various results, but the main thing is that none of them worked. I tried Zsnes and the layers were all messed up and half the time no sprites were on screen, I tried SneEsE and it gave me a load of errors saying "this game requires hardware options not yet implemented, I tried Snes9x with Ok stability. What the problem is, is that the controller emulation must be messed up because in both Zsnes and Snes9x I get to Boosters Tower (it's a linear path so there's no mistaking what I have to do) but Mario apears to be incapable of jumping far enough to reach a certain ledge that he needs to. I know that you are SUPPOSED to be able to without difficulty because I have looked it up on about 6 walkthroughs just to make SURE there was no mistake. Is there ANY Snes emulator that will let you get past this point? Or is this just a Game problem that emulators CAN'T do?

I have tried the options noted above on two different computers, one fair one junk. The good one was as follows:
2.0 Ghz P4
256 DDR ram
GeForce4 MX420 64 MB

the bad one was:
200 Mhz (Pentium2? Pentium Pro?)
80 MB ram (type unknown)
Voodoo3 Pci 16 MB

Can you please attach a ZSNES savestate (please zip it)? Your problem seems familiar, as if it happened to me before. Thanks.
 

Nighty0

Gentoo n00b
I'm had no problems with ZSnes, as long as i played this game. If you can post a savestate we will be grateful. :) ;)
 
OP
The Saxman

The Saxman

Bible boy
Nighty0 said:
I'm had no problems with ZSnes, as long as i played this game. If you can post a savestate we will be grateful. :) ;)


I'll do that as soon as I can, my last game was on the junk computer and the hard drive fried on me, so I don't have any savestates at the moment. I shouldn't take me long to get back to that area though.
 

revl8er

That Damn Good
What version of zsnes are you using. Also when you load up the rom does it say check sum failed? If it does then it could be a bad rom. As the other guys said, mario rpg works perfect using zsnes.
 

Clements

Active member
Moderator
ZSNES has problems with it's SA-1 core that causes SMRPG to flicker in certain places in the game. Wait for ZSNES 1.4 for an update to fix the bug.

Snes9x plays it correctly, and SNEeSe does not have good special chip support (if at all).

To get past the part in Booster's Tower, you must perform a running jump. Make sure you are using a gamepad for this as a keyboard cannot have so many keys pressed simultaneously.
 
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NeTo

Emu_64 HiP Coder
What you said Clements is because of having to move in diagonal in SMRPG, right? Doesn't Zsnes support assigning keys to diagonals?
 
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Tagrineth

Dragony thingy
Why does nobody ever see the intelligent solution to "can't push more than two keys at once" issue?

I'll give everyone a hint: The Three-Finger Salute.
 

Clements

Active member
Moderator
The actual Snes did not use diagonals to my knowledge, it just 'emulated' them if two directions were pressed at the same time (eg. down + left gave down-left). It just that you must press a direction (perhaps two for a diagonal) and run and jump all at the same time (which rarely works at all on keyboards). Just thought I'd get that clear in case he's using a keyboard instead of a gamepad.
 
OP
The Saxman

The Saxman

Bible boy
I am using a keyboard because I don't have a working gamepad at the moment, however I tried the gamepad in the past with the same results. One thing of note however, before I was trying the game on Zsnes 1.36, I just downloaded the WIP version and now the layers are correct. There is a closer part to where I am in the game at the moment that has the same problem - before I couldn't get through Booster's tower OR the pipe valt for the same reason, Mario would jump but not far enough. Mabey it will work with the WIP version? Checksum said OK. What is the file extension for a Zsnes savestate?
 

Tagrineth

Dragony thingy
Guys.

Even the most argumentative keyboards will let you use modifiers like shift, control, and alt at the same time.
 

Nighty0

Gentoo n00b
Clements said:
Make sure you are using a gamepad for this as a keyboard cannot have so many keys pressed simultaneously.

Yep, I always play with gamepads (in my case, a self modified playstation controller). Is much more confortable. :D

EDIT: Now i remember: I passed throught Booster Tower without any problems. I only need to remember now where i stored the savestate or the battery.. :(
 
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zAlbee

Keeper of The Iron Tail
Tagrineth said:
Guys.

Even the most argumentative keyboards will let you use modifiers like shift, control, and alt at the same time.
oh yeah.... that's how we used to play 2p smash bros on a keyboard. i used ctrl, shift, alt, tab, caps lock... whored the entire left side. :D then i bought an adaptoid.
 

Doomulation

?????????????????????????
This works perfecly with snes9x as I've completed it several times in the past. I might as well tell you that if it isn't working, then try an older version, because I KNOW it's possible to get through that part on snes9x.
 
OP
The Saxman

The Saxman

Bible boy
Doomulation said:
This works perfecly with snes9x as I've completed it several times in the past. I might as well tell you that if it isn't working, then try an older version, because I KNOW it's possible to get through that part on snes9x.

At the moment I have absolutly NO time to test it any further, because my workload just increased about 3x (I work with a construction company and we just started a new project). While it's tiring not to have much free time I need the money! So I guess I'll be spending time in the real world for a change! Thnx for the suggestions I'll try them out when get some time again.
 

xamenus

New member
OK, I've been playing this game I and just got past Booster's Tower. I got past the part you're stuck at with no problems. I'm using ZSNES 1.36, and a keyboard. :) Maybe your keyboard has a limitation to the number of keys that can be pressed.
 
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Doomulation

?????????????????????????
Ummmm... I can remember no such thing as that you have to press some keys together like a combo there... or maybe it's my memory failing.
But if it is, just set all those buttons to one key on the keyboard and it'll work just fine.
 

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