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Category: <b>Nintendo DS</b><br><br>
:: SNEmulDS Official Site
:: SNEmulDS 0.4
• Fixed ROM paging, this should improve stability of large ROMs (especillay DKC2)
• Some CPU instructions were bugged because of the way SNEmulDS write in I/O ports, this should also improve stability (ie Crash before first boss in Zelda)
• Fixed a bug that made Chrono Trigger freeze during battles
• Changed the way emulator detect blank screen (Street Fighter Turbo, RTYPE3, Final Fantasy Mystic Quest now works)
• Fixed some bugs with SRAM memory, which unlock most ROM protections (Uniracer, Bust-a-move, … now boot)
• Now sound core doesn’t randomly crash when using line by line engine
• Better reset of sound core, some games now run correctly when they are launched after another game (ie Super Bomberman >2)
• Save states also save options
• Added background layer selector. You can again enable/disable backgrounds.
• Added hinge support. If you close you DS, emulation is stopped and SRAM is saved.
• SRAM is now automatically saved before loading another ROM
• Some CPU instructions were bugged because of the way SNEmulDS write in I/O ports, this should also improve stability (ie Crash before first boss in Zelda)
• Fixed a bug that made Chrono Trigger freeze during battles
• Changed the way emulator detect blank screen (Street Fighter Turbo, RTYPE3, Final Fantasy Mystic Quest now works)
• Fixed some bugs with SRAM memory, which unlock most ROM protections (Uniracer, Bust-a-move, … now boot)
• Now sound core doesn’t randomly crash when using line by line engine
• Better reset of sound core, some games now run correctly when they are launched after another game (ie Super Bomberman >2)
• Save states also save options
• Added background layer selector. You can again enable/disable backgrounds.
• Added hinge support. If you close you DS, emulation is stopped and SRAM is saved.
• SRAM is now automatically saved before loading another ROM
:: SNEmulDS Official Site
:: SNEmulDS 0.4