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Hi, i have a little quest about N64 Roms and its compression.
I`ve extractet Jpgs from Zelda 64 with a proggie that you
find on dextrose. Now my main question, how are roms compressed??
When i open a rom with a HexEditor i can`t find any filenames or
file header, like Riff (wave) or JFIF (jpeg). Thats all things that i not
really understand, i belive there is a hidden "compresions feature" in a rom.
I dont belife that each n64 rom uses a different fileformat. When yes, why?
Anyone Knows a answer?? Is it zlib?
Edit: What is "yaz0" ??? ?
Greets Denis
I`ve extractet Jpgs from Zelda 64 with a proggie that you
find on dextrose. Now my main question, how are roms compressed??
When i open a rom with a HexEditor i can`t find any filenames or
file header, like Riff (wave) or JFIF (jpeg). Thats all things that i not
really understand, i belive there is a hidden "compresions feature" in a rom.
I dont belife that each n64 rom uses a different fileformat. When yes, why?
Anyone Knows a answer?? Is it zlib?
Edit: What is "yaz0" ??? ?
Greets Denis
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