Could you dump information to a file (This would be an advanced option obviously) what file name the game loads for hirez textures, and WHERE it started looking as well? I've never been able to get hirez textures to work that I've made. So I thought I was insane or something, if the plugin gives feedback as to what it's looking for.. that will help emmensely in naming the textures.
On a side note, it might be good to have a clean and definative information bit of what gets dumped where in the texture dumping thing. Actually what I would like most is to allow it to dump textures and stuff them into neat seperate directories. In a game textures get loaded as needed for an area. On start up a bunch of textures get loaded and dumped to the screen. It would be nice to dump groups of textures that are loaded about the same time into the same directory. That makes it easier to figure out what they belong too.
I ramble.
Logging like that sounds like a cool idea, and shouldnt be that hard. (your request for showing OpenGL info was pretty damn easy to do, and that will be in the next stable build).
Dumping in seperate directories based on texture type.....thats a great idea too...Maybe that can also be with klasa's request, by having control over what exactly is dumped. I'll do a seperate "hi res texture" dialog box in the GUI for all hi-res texture stuff, that way, all the hi-res options are isolated, thus making it easier to identify.
The shaders you've implemented thus far are nice, mudlord. I'm quite impressed.
One thing I'm wondering: What do you mean by "make the frame buffers more 'pleasan't"?
Actually, those shaders are read from external files....

Thus, coders can make thier own shaders, and they don't have to be "implemented" per se. All that was added is a mechanism and shader C++ class to read the shader files, and compile them on the GPU. Therefore, shaders can be used in conjunction with hi-res texture projects, like if you want a complete hi-res texture pack, that processes the models, and not just the textures....but I'm glad you like the toon/sketch shaders..
What I was saying about the framebuffers being more pleasant, is that atm, they are slow. I know there are methods for accelerating them (Jabo showed some of them off in his demonstration for MK64's billboard being emulated at full speed), it needs to be a case of them being implemented, since most plugins these days support HWFBE (Jabo's, Orkin's and Gonetz's plugins support it).