Swords will be broken , shields will be split , but it is not this day !
Nvidia Geforce 6800 Ultra - Project 64 - Rice Video Plugin 6.1.1 Beta 10
1. Flames Lacking Corona - Framebuffer problem ?
2. Sun lacking Lense Flare - Framebuffer problem ?
3. Blue Flames on Hyrule Castle - Combiner or Blender problem ?
Normal Blender checked and Normal Combiner Unchecked
Cleared this one up for me.
4. Sky with any kind of error = Combiner or Blender Problem ?
Normal Blender checked and Normal Combiner Unchecked
Cleared this one up for me.
5. Treetops in Hyrule Field - supposed to have spiked tips ( y or n )
Rice Beta 10 seems to add good looking spikes to the tree tops.
6. Four suns bug = No
7. FAA and ASF failure
Is there a decent programmer in the house ? :icecream:
I've not seen a singel readme.txt or any instructions come with Rice's
video plugins , I've searched his source file for clues and scowered the net
looking for help and arrived here , I like Rices's Video Plugin because it's for
DX9 I assume , and has all the features one could expect in a DX9 implimentation.
As for the visual anomolies described above , while I realise it's a beta release and one is not supposed to complain , it would be good if rice saw this and fixed it once and for all for DX9 standard ... :whistling
Rice beta 10 seems to have some basic frame buffer implimentation
( aka N64 Framebuffer Emulation ) Setting of Basic Framebuffer seems
to work best but obviously not whats needed , the other settings don't
seem to make any difference.
Even the ( Hardware FrameBuffer Exerimental ) in GLN64 doesn't clear up
the Corona and Lense Flare Problems mentioned.
Combiner Type = pixel shader ( aka DirectX )
is good because 6800 ultra can use 2.0 or 3.0 pixel shader
wich really helps when a skultula or skultul is hit one can see the green blood splatters :blush:
Other than the mentioned items listed above the rest of the Rice Beta 10
Video Plugin is the most wonderfull thing to come down the pipe in a while
a brilliant attempt to impliment DX9 functionality , I believe the fault lay
in the frame buffer implimentation , I'll bet soon it will be fixed as it seems
to be the most commonly reported problems are frame-buffer related ...
If your having any of the above mentioned problems please post a reply
1. state your video card model
2. tell ( yes or no ) if you have any of the problems listed above
This will help identify problems and help Mr.Rice get it fixed !
I wouldn't change a thing about rice beta 10 other than the
problems mentioned above , basicaly we just need a patch
for Geforce 6 owners ..
I thank you all.
Nvidia Geforce 6800 Ultra - Project 64 - Rice Video Plugin 6.1.1 Beta 10
1. Flames Lacking Corona - Framebuffer problem ?
2. Sun lacking Lense Flare - Framebuffer problem ?
3. Blue Flames on Hyrule Castle - Combiner or Blender problem ?
Normal Blender checked and Normal Combiner Unchecked
Cleared this one up for me.
4. Sky with any kind of error = Combiner or Blender Problem ?
Normal Blender checked and Normal Combiner Unchecked
Cleared this one up for me.
5. Treetops in Hyrule Field - supposed to have spiked tips ( y or n )
Rice Beta 10 seems to add good looking spikes to the tree tops.
6. Four suns bug = No
7. FAA and ASF failure
Is there a decent programmer in the house ? :icecream:
I've not seen a singel readme.txt or any instructions come with Rice's
video plugins , I've searched his source file for clues and scowered the net
looking for help and arrived here , I like Rices's Video Plugin because it's for
DX9 I assume , and has all the features one could expect in a DX9 implimentation.
As for the visual anomolies described above , while I realise it's a beta release and one is not supposed to complain , it would be good if rice saw this and fixed it once and for all for DX9 standard ... :whistling
Rice beta 10 seems to have some basic frame buffer implimentation
( aka N64 Framebuffer Emulation ) Setting of Basic Framebuffer seems
to work best but obviously not whats needed , the other settings don't
seem to make any difference.
Even the ( Hardware FrameBuffer Exerimental ) in GLN64 doesn't clear up
the Corona and Lense Flare Problems mentioned.
Combiner Type = pixel shader ( aka DirectX )
is good because 6800 ultra can use 2.0 or 3.0 pixel shader
wich really helps when a skultula or skultul is hit one can see the green blood splatters :blush:
Other than the mentioned items listed above the rest of the Rice Beta 10
Video Plugin is the most wonderfull thing to come down the pipe in a while
a brilliant attempt to impliment DX9 functionality , I believe the fault lay
in the frame buffer implimentation , I'll bet soon it will be fixed as it seems
to be the most commonly reported problems are frame-buffer related ...
If your having any of the above mentioned problems please post a reply
1. state your video card model
2. tell ( yes or no ) if you have any of the problems listed above
This will help identify problems and help Mr.Rice get it fixed !
I wouldn't change a thing about rice beta 10 other than the
problems mentioned above , basicaly we just need a patch
for Geforce 6 owners ..
I thank you all.
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