What's new

Rice Video 5.5.1 WIP

khanmeister

Banned
Not for non voodoo owners, eh? :)

It's much better than 5.4.2 which is what I was using before.

Seems like mario kart got screwed in this latest release... RR is beautiful, though!
 
O

OminaeYu

Guest
ryanraab said:
OminaeYu also if you goto start then run then type dxdiag it will open directx diagnostic tool where you can see the exact version you have. You can also test your directx to make sure it's running perfect.
I told you I'm running 9.0b aka 4.09.0000.0902 and all DirectX tests passed even the sound one.

ryanraab said:
Also what does 56.64 exactly do.
1) Beyond Good & Evil has texture corruption, the water is totally messed up and I get slowdowns ingame its fine with the 56.55 drivers

2) Max Payne 2 kicks me back to the desktop and crashes my computer also everything is also fine with the 56.55 drivers.

3) In my OpenGL games it stays at 60hz and gives me a headache since I'm used to running at 85hz

Basically what I'm telling you is it can't be the drivers because I've gone through many driver upgrades since version 5.4.2 of Rice's plugin and with each upgrade exists the same problem so please don't tell me to upgrade my drivers because thats not the problem.
 

saurus75

New member
Best Settings For Me

Rice said:
Rice Video 5.5.0 Readme
========================

What's news:

1. Big change with the plugin configuration dialog
* Options are seperated into multiple pages
* Options are arranged, easy to understand and to use, options combinations are more meanful and flexible.
* Allow to access all game settings without touching the INI file.
* Detecting adapter supported full screen resolution
* Detecing adapter supported Full Screen Anti-Aliasing modes
* Detecing adapter supported Anisotropy filtering feature
* Hide/Show advanced options
* Allow to use WinFrame mode
* Allow to select texture quality
2. Full TMEM emulation, can be turned on/off
3. Hq2x and lq2x filter
4. Full hardware accelerated frame buffer emulation in DirectX
- Works fine and fast for more games.
- Very configurable
- Render-to-texture options are seperated from primary back buffer emulation options
5. Turning screen saver on/off automatically
6. Better fog implementation
7. A lot of other fixes:
8. New features with DirectX
- Full Screen Anti-Aliasing
- Anisotropy filtering
- Onscreen information display with configurable color
- Full screen mode refresh frequency
- Semi-pixel shader combiner to increase speed from complete pixel-shader combiner


03/30/2004
Rice


PS:
1. The new frame buffer emulation implementation is not fully tested with all games. Zelda OOT, Mario Tennis, Pokemon, Banjo Koozie, Banjo Tooie, Zelda MM, PD are tested and working OK.
2. The plugin is tested on Geforce FX5200, ATI Radeon 9600 and Geforce2 MX400. It works fine with these video cards.
3. I know some games are broken, like Dr. Mario. Please use older version for such games
4. This new version is using a new INI file. You need both the DLL and the INI.



Changes in version 5.5.0b
===================
- Sorting full screen mode resolutions and windowed mode resolutions bug fix
- Texture coordinate bug fix (Appeared as that Zelda OOT trees got disappeared.)
- INI change for Conker to enable frame buffer options for the pause screen

Changes in version 5.5.0b2
====================
- Fix the hq2x/lq2x filter texture red edge problem. The algorithm is now
working as it should, enjoy it if you have a faster CPU.
- A new frame buffer emulation to "Double small render-to-texture size" to get
the better results out of what you video card can do.

These are only minor changes, most problems in version 5.5.0 are not fixed.


RICE..THANKS FOR A GREAT PLUGIN BUT I NEED TO KNOW HOW TO HAVE THE SETTINGS FOR BEST PERFORMENCE HEHE :) AND YA ARE THE ONE TO ASK !!

AMD XP 1800+
ATI 9600 PRO
NFORCE2 WITH INTEGREATED SOUND ( REALLY GOOOD )
512 DDR 3200

THANKS IN ADVANCE RICE..YA ARE THE BEST
 

Trotterwatch

Active member
Best performance leave it at .ini defaults. Should a game use framebuffer effects that you can live without, then disabling framebuffer (or hiding the effects) will often give you a nice boost.
 

cooliscool

Nintendo Zealot
Rice said:
If you don't mind the pause screen, you can turn off the frame buffer effect to run it at normal speed. Use "Hide Frame Buffer Effects" option.

OH! Thanks Rice, I don't know why I didn't consider that. :D

/me feels extremely n00b. ;)
 

xdaniel_FWB

Living RCP Hungup
yeah, great plugin! Getting better and better with every release! Here are some of my results (1964 0.9.9 and mostly (J) games ^_^")...
Puyo Puyo Sun 64 (J) [!] - works perfect, no slowdown in transitions like with other plugins
Puyo Puyo 4 - Puyo Puyo Party (J) [!] - texture alignment problems(?) ("transparent lines" in most 2D graphics)
Sin and Punishment - Tsumi to Batsu (J) [!] - can't get framebuffer effects to work (ex. title screen), misc gfx errors (ex. menu background)
Tony Hawk's Pro Skater 2 (U) [!] - problems with skater's shadow, some lighting errors, snow outside of Hangar level disappears when getting close
Custom Robo V2 (J) [!] - black screen in main menu, arenas missing (just black), sprite priority wrong (always visible)
 

khanmeister

Banned
That machine should rock this emu. Meh... radeon owners. Yeah, I can't upgrade my refresh rate in opengl either. I like to run at 100 hz. :D Full screen performance is bad in directx with this release. Very laggy. OpenGL runs fine full screen, and no it's not my drivers or specs. FX5200 everything set to default (cept dr mario!)

:cheers: Thanks again rice for the killer new plugin, it really runs smoothly on about 90% of what I've tried it on (in window, not fullscreen).
 

Thubb

New member
there seems to be a bug in the directx code, i often get random 100% CPU load and veeeery slow video

tested with any n64 emulator, only happens in directx mode (default settings) - opengl is fine - no matter which combiner type i choose... :(

PS: this "effect" starts i.e. at the "diddy kong racing"-logo in diddy kong racing (not always though)
 
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lyssa

New member
Help! I downloaded the zip file and extracted into the plugin folder, but it doesn't show up in the emu! The path to the plugins folder is set properly, too.
 

Nighty0

Gentoo n00b
OFFTOPIC

OminaeYu said:
I told you I'm running 9.0b aka 4.09.0000.0902 and all DirectX tests passed even the sound one.


1) Beyond Good & Evil has texture corruption, the water is totally messed up and I get slowdowns ingame its fine with the 56.55 drivers

2) Max Payne 2 kicks me back to the desktop and crashes my computer also everything is also fine with the 56.55 drivers.

3) In my OpenGL games it stays at 60hz and gives me a headache since I'm used to running at 85hz

Basically what I'm telling you is it can't be the drivers because I've gone through many driver upgrades since version 5.4.2 of Rice's plugin and with each upgrade exists the same problem so please don't tell me to upgrade my drivers because thats not the problem.

You need to change your VIDEOCARD!!!!!!!!

1) Beyond good & evil perfect with 56.64
2) Max Payne perfect and with FPS increase
3) Works perfectly for me (I'm using 72Hz)

I'm running now Mario Kart 64 at 4xAA/8xANISO/lq2x at 30FPS/60Vi/s

56.64 have many bugfixes. I can play decently goldeneye 007 (12Vi/s with previous drivers versions for example).
 
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Nighty0

Gentoo n00b
lyssa said:
Help! I downloaded the zip file and extracted into the plugin folder, but it doesn't show up in the emu! The path to the plugins folder is set properly, too.

don't enable the NTFS to compress your files..... restart the emu.... see if your directories settings are correct.. restart the emu.....
 

PabloJM

New member
Nice one Rice, this version is really AWESOME!!!!! :)
You made a great advance with framebuffer effects, most of them are working fast even on a Duron 1100!!!! (Also testing on XP2200+, both using an FX5200 128MB with 56.64 drivers)

Pokemon Stadium is almost perfect now.
NOTE: The framebuffer effects are not retained in savestates if you save the game when they're present, they work fine if you save before, only tested on Pokemon Stadium 1.

BK's framebuffer effects are OK (both set to Basic & Write Back), but i'm still getting black jigsaw pieces.

I found a strange effect in Banjo Tooie when i enable Render-to-texture (any mode). Some models, like Banjo, tend to dissapear in some areas; I attach two screenshots to make it self-explanatory.
Also, the "jigsaw completion scenes" just give me a black screen when these effects are enabled.

Mario Golf is working OK :) There are still some gfx errors, but the FB effects are working well and faster :)

Well, those are all the games I tested by now, all of them in DirectX mode with semi-pixel shaders.
Keep the good work :)

PabloJM.-

PD: Sorry about the attachments (there are some screenshots in them). The message editor keeps giving me "'theform.message' is null or not an object" errors :(
 
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h3h3

New member
the biggest improvement for me is mario party now :)
every minigame works perfect now
great job I love that game :)))
in the minigame land the fog's not right though
 

h3h3

New member
in pokemon stadium i CAN't see the picture of the pokemon that I'm choosing
when picking or registring my team in the little box and in pokeomn stadium 1 i can't read the instructions for the minigames
i 'm using the PAL version...

can u fix this as well???
 

Cyber_64

New member
lyssa said:
Help! I downloaded the zip file and extracted into the plugin folder, but it doesn't show up in the emu! The path to the plugins folder is set properly, too.

This is what you need to make the rice plugin to show up.

msvcp71.dll
msvcr71.dll

Copy the 2 .dll to your emulator folder. (not the plugin folder)
 

Nighty0

Gentoo n00b
Cyber_64 said:
This is what you need to make the rice plugin to show up.

msvcp71.dll
msvcr71.dll

Copy the 2 .dll to your emulator folder. (not the plugin folder)

@lyssa
if you r using PJ64, cyber_64 is right...

you can copy these files to windows\system32 (if you r using winxp/nt/2k) windows\system (win98), or the emu folder, as cyber_64 said....

you can get these dlls in 1964 package.
 

rcgamer

the old guy
PabloJM said:
Nice one Rice, this version is really AWESOME!!!!! :)
You made a great advance with framebuffer effects, most of them are working fast even on a Duron 1100!!!! (Also testing on XP2200+, both using an FX5200 128MB with 56.64 drivers)

Pokemon Stadium is almost perfect now.
NOTE: The framebuffer effects are not retained in savestates if you save the game when they're present, they work fine if you save before, only tested on Pokemon Stadium 1.

BK's framebuffer effects are OK (both set to Basic & Write Back), but i'm still getting black jigsaw pieces.

I found a strange effect in Banjo Tooie when i enable Render-to-texture (any mode). Some models, like Banjo, tend to dissapear in some areas; I attach two screenshots to make it self-explanatory.
Also, the "jigsaw completion scenes" just give me a black screen when these effects are enabled.

Mario Golf is working almost perfect for me now :) There are still some gfx errors, but the FB effects are working very well (Basic FB+Basic Render-to-texture), it really rocks! :)

Well, those are all the games I tested by now, all of them in DirectX mode with semi-pixel shaders.
Keep the good work :)

PabloJM.-

PD: Sorry about the attachments (there are some screenshots in them). The message editor keeps giving me "'theform.message' is null or not an object" errors :(

thats not how mario golf should look. go to the previous page and try my settings and you'll see the differance.
 

rcgamer

the old guy
looks like pokemon snap is back to square one. This release has apparently broken the ability to move the cam and see the instructions for taking pics. I know it (the ability to move the camera) wasnt something you intended in the previous version but it was a happy accident.
 

Cadex

New member
Using DirectX and default settings (except frame update at VI change)
Paper Mario - Sushie's Tidal Wave attack looks better and no longer causes severe slowdown (like in 5.4.3), still not perfect though, shows a solid blue rectangle instead of the wave for a while. Otherwise the game is working great.
 

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