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Rice Video 5.4.X Settings for Games

Lister

New member
Ok, I'm going to explain how things are going to work for this thread. I personally own a Radeon video card, but I'm sure there are lots of people with Nvidia's, so will post 2 sets of configurations for each game, one for ATI cards, one for Nvidia cards. If you don't have either, your SOL! What I need are all of the settings that you have for the game, both video and 1964 settings. I'm at work right now, so I can't really post any. I'm going to also take the first 4 posts of the thread so I can make sure all of the data will stay at the top of the page.

Please try to keep the posts in this thread to game settings only! If you want to discuss Rice's plugin, goto his current release thread.

Template (not a finalized version!)
Game Name:
Video Card: (ATI or NVidia)
Render Engine:
Combiner Type:
Color Buffer:
Depth Buffer:
Texture Enhancement:
Enhancement Control:
Force Texture Filter:
General Options: (comma seperated list)
Setting of Current Game: (comma seperated list)
Frame Update At:
N64 Frame Buffer:
Comments:

Since I'm at work, I have no idea what other settings I need. Feel free to add any settings to your posts!


Banjo Kazooie(by rcgamer)
Video Card: NVidia
Render Engine: DirectX
Combiner Type: Pixel Shader
Color Buffer: Flip
Depth Buffer: 16bit
Texture Enhancement: N64 original
Enhancement Control: Normal
Force Texture Filter: N64 original
General Options: Enable Fog, Enable SSE, Software Clipper
Setting of Current Game: Normal Blender, Normal Combiner, Force Buffer Clear, Emulate Clear, Fine Texture Mapping, Fast Texture, Force Depth Compare
Frame Update At: Default
N64 Frame Buffer: Basic & Write back

Donkey Kong 64(by firestarter)
Video Card: NVidia (older one, but still)
Render Engine: Direct X
Combiner Type: To Fit Your Video Card (in my case, For NVidia TNT/TNT2/GF/GF2)
Color Buffer: Flip
Depth Buffer: 16-bit
Texture Enhancement: N64 original
Enhancement Control: Normal
Force Texture Filter: N64 default
General Options: Enable Fog, Enable SSE
Setting of Current Game: Fine Texture Mapping, Draw Big Textures
Frame Update At: At VI origin change
N64 Frame Buffer: None

Flying Dragon(by sheik124)
Graphics Card: S3 ProSavage integrated into KM133A/KT133A
Render Engine: DirectX
Combiner Type: To Fit Your Video Card
Color Buffer: Flip
Depth Buffer: 16-bit
Texture Enhancement: N64 Original
Enhancment Control: Locked (Normal)
Force Texture Filter: N64 Default Texture Filter
General Options: Keep em all disabled
Default Game Options: Normal Blender
N64 Frame Buffer: None
Frame Update At: Locked (At VI Origin Change)

Paper Mario(by parasyte13)
Video Card: ATI Radeon 9500 Pro
Render Engine: DirectX
Combiner Type: Pixel Shader
Color Buffer: Flip (def)
Depth Buffer: 16-bit (def)
Texture Enhancement: 2x texture size
Enhancement Control: Normal
Force Texture Filter: Force Nearest
General Options: Emulate Fog, Enable SSE, Software T&L, Software Clipper
Setting of Current Game: Normal Blender, Fine Texture Mapping
Frame Update At: VI Origin Change
N64 Frame Buffer: None
Comments: Some effects missing (clouds around the star powers used in battle), but most importantly having frame update at VI Origin change eliminates that blasted flickering seen in many areas.

Goemon's Great Adventure(by NeoNight)
Video Card: Nvidia Geforce fx 5200
Render Engine: DirectX
Combiner Type: Pixel Shader
Color Buffer: Flip (def)
Depth Buffer: 16-bit (def)
Texture Enhancement: No enhancement
Enhancement Control: Normal
Force Texture Filter: Default
General Options: Emulate Fog, Enable SSE, Software T&L, Software Clipper
Setting of Current Game: None checked
Frame Update At: Default
N64 Frame Buffer: Basic & Write back
Comments: Some slow down in areas that have the frame buffer effects (i'd say the game goes about half speed, 20- 30 VI/s thats if you uncheck the speed limiter option ) but fast enough for it to be playable. Other then that damn near perfect i'd say.
 
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Qun Mang

nuqDaq 'oH puchpa''e'
You should also make clear what the minimum card is for both NVidia and ATI. I, for example, will be unlikely to use most of the posted settings (no pixel shader). I'm not even sure if there's a point in my using the latest Rice plugin, but that's for another topic.

Edit: Never mind. I missed the obvious "Combiner Type" line.
 
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firestarter

Mahoukenshi Master!
Game Name: Donkey Kong 64
Video Card: NVidia (older one, but still)
Render Engine: Direct X
Combiner Type: To Fit Your Video Card (in my case, For NVidia TNT/TNT2/GF/GF2)
Color Buffer: Flip
Depth Buffer: 16-bit
Texture Enhancement: N64 original
Enhancement Control: Normal
Force Texture Filter: N64 default
General Options: Enable Fog, Enable SSE
Setting of Current Game: Fine Texture Mapping, Draw Big Textures
Frame Update At: At VI origin change
N64 Frame Buffer: None

Is that fine?
 

sheik124

Emutalk Member
Game Name: Flying Dragon
Graphics Card: S3 ProSavage integrated into KM133A/KT133A
Render Engine: DirectX
Combiner Type: To Fit Your Video Card
Color Buffer: Flip
Depth Buffer: 16-bit
Texture Enhancement: N64 Original
Enhancment Control: Locked (Normal)
Force Texture Filter: N64 Default Texture Filter
General Options: Keep em all disabled
Default Game Options: Normal Blender
N64 Frame Buffer: None
Frame Update At: Locked (At VI Origin Change)
 

parasyte13

New member
Game Name: Paper Mario
Video Card: ATI Radeon 9500 Pro
Render Engine: DirectX
Combiner Type: Pixel Shader
Color Buffer: Flip (def)
Depth Buffer: 16-bit (def)
Texture Enhancement: 2x texture size
Enhancement Control: Normal
Force Texture Filter: Force Nearest
General Options: Emulate Fog, Enable SSE, Software T&L, Software Clipper
Setting of Current Game: Normal Blender, Fine Texture Mapping
Frame Update At: VI Origin Change
N64 Frame Buffer: None

Some effects missing (clouds around the star powers used in battle), but most importantly having frame update at VI Origin change eliminates that blasted flickering seen in many areas.
 

NeoNight

New member
Game Name: Goemon's Great Adventure
Video Card: Nvidia Geforce fx 5200
Render Engine: DirectX
Combiner Type: Pixel Shader
Color Buffer: Flip (def)
Depth Buffer: 16-bit (def)
Texture Enhancement: No enhancement
Enhancement Control: Normal
Force Texture Filter: Default
General Options: Emulate Fog, Enable SSE, Software T&L, Software Clipper
Setting of Current Game: None checked
Frame Update At: Default
N64 Frame Buffer: Basic & Write back

Some slow down in areas that have the frame buffer effects (i'd say the game goes about half speed, 20- 30 VI/s thats if you uncheck the speed limiter option ) but fast enough for it to be playable. Other then that damn near perfect i'd say.
:cheers:
 
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