Rice and Glide issues with PJ64 2.0 on Win 7 Boot Camp
Hey all, I'm a very recent convert to emulators and hires texture packs, and especially Windows. I just installed Win 7 inside Parallels on my MBPr in order to use PJ64 2.0's Glide setup, as wxMupen64+ is still on an older version of the plugin and I couldn't compile completely from scratch even in my Linux days. So, I apologize in advance for any frustration my newbness might cause.
This is a base Windows 7 Ultimate SP1 install, with nothing but DirectX (I got the June 2010 SDK after trying the runtime, because I wasn't sure if that could handle everything these emulators do on its own) and PJ64 2.0 with Glide64_final and Rice 6.1.4 added.
Glide is recognized by the program and I'm able to edit all its settings, but even with it selected as my plugin of choice, I receive an error. RiceVideo, on the other hand, isn't even an option. The glide wrapper is in the main PJ64 directory, and all other related dll/ini files are inside /Plugin/GFX. Glide, I've noticed, doesn't seem to be affected when I move the dll/ini files between "Plugin" and "GFX" (I've read conflicting advice on where to put these files, so tried different ways). Maybe it's just the wrapper being recognized, and I'm doing this part wrong? I also don't see a simple "enable/disable hires textures" anywhere in the Glide settings, if it matters.
I ran the Rice executable multiple times (after clearing the old files), trying the main PJ64 directory as well as the Plugin and GFX directories, but none gave me any signs of life in PJ64. I figured that downloading it would be a good idea in case Glide uses the files itself when running textures in "Rice mode" (which is not enabled right now).
This is primarily in order to run djipi's Zelda cellpacks--which I have to say look incredible, and a quick thank you to anyone who helped with all the packs out there--which are in .dat format and I've never handled before. My hires_texture folder is in /Project 64 2.0/Plugin, but I also read around some forums that it can be placed in /Project 64 2.0/Plugin/GFX. Not sure which is right.
The error message:
"Cannot open a rom because plugins have not successfully initialised"
"CN64System::EmulationStarting: Exception caught
File: .\N64 System\N64 Class.cpp
Line: 258"
This error is consistent across all of my roms, even those without hires textures.
Edit: My "Texture Directory" in Settings is set to the Save folder for some reason. I tried switching it to the hires_texture folder but had no success with that. I just realized I should probably mention because I have no idea what's relevant!
Thanks for reading, and thank you for all the work that has been put into this project!
Hey all, I'm a very recent convert to emulators and hires texture packs, and especially Windows. I just installed Win 7 inside Parallels on my MBPr in order to use PJ64 2.0's Glide setup, as wxMupen64+ is still on an older version of the plugin and I couldn't compile completely from scratch even in my Linux days. So, I apologize in advance for any frustration my newbness might cause.
This is a base Windows 7 Ultimate SP1 install, with nothing but DirectX (I got the June 2010 SDK after trying the runtime, because I wasn't sure if that could handle everything these emulators do on its own) and PJ64 2.0 with Glide64_final and Rice 6.1.4 added.
Glide is recognized by the program and I'm able to edit all its settings, but even with it selected as my plugin of choice, I receive an error. RiceVideo, on the other hand, isn't even an option. The glide wrapper is in the main PJ64 directory, and all other related dll/ini files are inside /Plugin/GFX. Glide, I've noticed, doesn't seem to be affected when I move the dll/ini files between "Plugin" and "GFX" (I've read conflicting advice on where to put these files, so tried different ways). Maybe it's just the wrapper being recognized, and I'm doing this part wrong? I also don't see a simple "enable/disable hires textures" anywhere in the Glide settings, if it matters.
I ran the Rice executable multiple times (after clearing the old files), trying the main PJ64 directory as well as the Plugin and GFX directories, but none gave me any signs of life in PJ64. I figured that downloading it would be a good idea in case Glide uses the files itself when running textures in "Rice mode" (which is not enabled right now).
This is primarily in order to run djipi's Zelda cellpacks--which I have to say look incredible, and a quick thank you to anyone who helped with all the packs out there--which are in .dat format and I've never handled before. My hires_texture folder is in /Project 64 2.0/Plugin, but I also read around some forums that it can be placed in /Project 64 2.0/Plugin/GFX. Not sure which is right.
The error message:
"Cannot open a rom because plugins have not successfully initialised"
"CN64System::EmulationStarting: Exception caught
File: .\N64 System\N64 Class.cpp
Line: 258"
This error is consistent across all of my roms, even those without hires textures.
Edit: My "Texture Directory" in Settings is set to the Save folder for some reason. I tried switching it to the hires_texture folder but had no success with that. I just realized I should probably mention because I have no idea what's relevant!
Thanks for reading, and thank you for all the work that has been put into this project!
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