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rdb wip

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bositman

New member
At Pokemon Stadium 2 the only text messages which dont appear are at the mini games section and at the school section...everything else(for the text) is fine.These two sections are really minor and dont affect gameplay at all
 
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Smiff

Smiff

Emutalk Member
bositman said:
At Pokemon Stadium 2 the only text messages which dont appear are at the mini games section and at the school section...everything else(for the text) is fine.These two sections are really minor and dont affect gameplay at all

thanks, just what i needed to know
 

sya64

Rom Finder #-Z
OK!

i don't want to get banned.

Pokemon Stadium 2 the boxes is black and there's no pictures.
I show you the pictures
 
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Smiff

Smiff

Emutalk Member
as always, things that effect gameplay only. That PS2 pic above could be a res problem.
 

NewBozo

New member
Is SnowBoard Kids 2 going to be fixed in new rdb?

In version 1.3 Snowboard Kids 2 worked fine (this is with a ROM
that has been verified with GoodN64), but in version 1.4 after
selecting battle a message pops up saying 'in a permanent loop
that cannot be exited'.
using Jabo Direct3D7 1.4 for video, Jabo 1.4 for sound and Jabo DirectInput 7 1.4 for input.
The options settings are default and seem to match the ones for
version 1.3:
CPU core style: Recompiler
Self-mod Code Method: Check Memory & Cache
N64 4mb: using
Advanced Block Linking: On

Sorry if this has been discussed in here already, but I read through the thread and didn't see it.

My system:
AMD Duron 600
384MB PC133
Radeon 32MB DDR w/latest drivers (non-beta)
Soundblaster Live
 

conkerman

conkerman
i dont know if this has been mentioned or not, but in jet force jemini kiosk, on the 2nd level - the ship, the 8th panel isnt there (because its the kiosk) and u cant beat that level or progress further. u could just say, unplayable after the ship board or something
conkerman
 
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Smiff

Smiff

Emutalk Member
Re: Is SnowBoard Kids 2 going to be fixed in new rdb?

NewBozo said:
In version 1.3 Snowboard Kids 2 worked fine (this is with a ROM
that has been verified with GoodN64), but in version 1.4 after
selecting battle a message pops up saying 'in a permanent loop
that cannot be exited'.
using Jabo Direct3D7 1.4 for video, Jabo 1.4 for sound and Jabo DirectInput 7 1.4 for input.
The options settings are default and seem to match the ones for
version 1.3:
CPU core style: Recompiler
Self-mod Code Method: Check Memory & Cache
N64 4mb: using
Advanced Block Linking: On

Sorry if this has been discussed in here already, but I read through the thread and didn't see it.

My system:
AMD Duron 600
384MB PC133
Radeon 32MB DDR w/latest drivers (non-beta)
Soundblaster Live

thanks ill take a look

EDIT: yes i had the corrected but didnt note it sorry, use Check Memory and Cache
 
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Smiff

Smiff

Emutalk Member
Re: Meaning..

sya64 said:
can you tell me what the meaning of:

res.; use NTSC version (/alpha)


It means there are resolution issues which you can use the NTSC version to avoid, alpha means transparency, hence /alpha = transparency problems. k?
 

Witten

Emulator Developer
Re-Volt

To get Re-Volt running (Compatible) you need to select Azimer's Audio Plugin 0.40 beta 2 and make sure you only have selected "Stop sound when paused". Offcourse you need to select "Send audio lists to audio plugin" in the RSP (on Recompiler) configuration panel because this is a HLE Plugin!

There is one small problem and that is: the music runs too fast, not sfx; so ingame goto audio settings and mute the music, this game is very enjoyable even only with the sound effects on.

To smoothen the game (frameskip of some sort) you can select "Use 0.21 style audio" in the Audio Plugin but this leaves you without sound.
 
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Smiff

Smiff

Emutalk Member
Very good Witten, very good. Now when I don't select "0.21 style audio" it almost totally (or totally) stalls, with Dlist and Alist counters on 0... with 0.21 selected it runs well, like you say. I wonder why we are getting different results. Also, I don't know what 0.21 style audio exactly does...
 

Witten

Emulator Developer
All I can say is: "This is a strange game that relies on your hardware"

PS.: do you still remember Hydrothunder and PJ 1.2? It only ran on my TNT2, not when I put my GF3 in.
 
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Smiff

Smiff

Emutalk Member
hmm well we need some kind of answer so if as many people as possible can check this that would be appreciated, also im going to go over these again to see if theyre related:


Carmageddon
Excitebike 64
BanjoK (unlikely!)
F1 Racing Championship
 
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Smiff

Smiff

Emutalk Member
ok a beta can now be downloaded from the first post in this thread, let me know what you think.
 
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Smiff

Smiff

Emutalk Member
thanks flow... posting people to this thread is not a loophole, i want people to participate. Rather than just downloading it from some random site and saying to themselves "this is wrong" or "i can do better" and that information being completely useless to 99.99% of users.
 
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