Speedfreak69
New member
Trotterwatch said:Think that's it.
arrh no that was for a differant bug in Mission Impossible(something about a grey building in the background) not the one that i reported :evil:
but who cares anyway
Trotterwatch said:Think that's it.
Speedfreak69 said:arrh no that was for a differant bug in Mission Impossible(something about a grey building in the background) not the one that i reported :evil:
but who cares anyway![]()
Speedfreak69 said:What the hell are you talking about ???
I saw no mention of the bug that i reported in the previous threads
da1writer said:John Romero's Daikatana (U), can't be in high resolution (8 mb) with the default plugins as you can see (Picture 1).
I'm using Glide64 v.0.8 so I can play in high resolution (Picture 2):happy:!
da1writer said:Star Wars Episode 1 :Racers still can't have the expansion pak enabled or you will get screens like this still...
Good Job! da1writerda1writer said:I found out why it is causing that problem...
In StarWars Episode 1: Racer(U), the Beta RDB's resolution is jacked up. Here is what it was:
[72F70398-6556A98B-C:45]
Good Name=Star Wars Episode I - Racer (U)
Internal Name=STAR WARS EP1 RACER
RDRAM Size=8
Counter Factor=2
Save Type=16kbit Eeprom
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Delay SI=No
SP Hack=No
Status=Compatible
Core Note=
Plugin Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=320
Resolution Height=240
Culling=1
Emulate Clear=1
Audio Signal=No
Here is what I change it to now, fixed... but only works for the default plugin (Jabo D3D8 v.1.6):
[72F70398-6556A98B-C:45]
Good Name=Star Wars Episode I - Racer (U)
Internal Name=STAR WARS EP1 RACER
RDRAM Size=8
Counter Factor=2
Save Type=16kbit Eeprom
CPU Type=Recompiler
Self-modifying code Method=Check Memory & cache
Use TLB=No
Linking=Global
Reg Cache=Yes
Use Large Buffer=No
Delay SI=No
SP Hack=No
Status=Compatible
Core Note=
Plugin Note=
Clear Frame=0
Self Texture=0
Primary Frame Buffer=0
Resolution Width=-1
Resolution Height=-1
Culling=1
Emulate Clear=1
Audio Signal=No
But once you change this, for some reason... artifacts galore become present... just try out the first race to see what i mean. Where's the music while you race too?
If you read the cheat note by just clicking on where it says Lon Lon Ranch you wouldnt leave it on©XL-DJK said:In Zelda OOT (v1.x) if you leave the cheat on for Epona to have Max Carrots while jumping over the gate in Lon Lon Ranch (Adult) the system hangs/game hangs