I've almost completed Zelda OOT using UltraHLE. I'm stuck at the spot after the first battle with Ganondorf, in which I'm trying to follow Zelda out of the castle before it collapses. She has just passed through the first barred door and I've been left behind, because the bars are still there blocking the way.
There's a post in the UltraHLE section that explains this as an "emulation bug."
I'm wondering if this is a general emu bug that affects all emus including Project 64 or if it's just a problem with UltraHLE?
Specs:
-866Mhz PIII
-ATI Radeon 7500pci
-Crystal Sound Fusion
-256 mb RAM
-ROM: Legend_of_Zelda,_The_-_Ocarina_of_Time_(U)_(V1.0)_[!]
There's a post in the UltraHLE section that explains this as an "emulation bug."
I'm wondering if this is a general emu bug that affects all emus including Project 64 or if it's just a problem with UltraHLE?
Specs:
-866Mhz PIII
-ATI Radeon 7500pci
-Crystal Sound Fusion
-256 mb RAM
-ROM: Legend_of_Zelda,_The_-_Ocarina_of_Time_(U)_(V1.0)_[!]