sytaylor
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sk8bloke22 said:yeh documentation is the best route, and maybe a few open source emus as examples, but theres already 1964 and daedalus.
i tried reading the 1964 source and i was boggled!! messed with my miiind
sk8bloke22 said:yeh documentation is the best route, and maybe a few open source emus as examples, but theres already 1964 and daedalus.
Houn said:Well, if not open source, perhaps find some dedicated individuals who might want to continue the project - many out there would love to see it continue, no matter how "perfect" 1.4 is.
But, it's up to you. Either way, you've already made your mark on the 64 emu community, and aided in the preservation of Nintendo64 throughout all time - years from now, we can show our children and grandchildren "see, this is what WE played" without having to dig out old, obsolete consoles.
Long live digital.
Long live Project 64.
- Houn
Also StrmnNrmn is converting the daedalus built-in gfx into a dll.Eddy said:Jabo can give the gfx source to strmnNrmn, who is a very good gfx coder. the gfx is gonna kill n64 emulation.
Jabo said:just to throw in a little different opinion, users shouldn't always be glad when something goes open source. it usually means that the authors will not be working on it anymore, or a lot less. And in theory since they created the software, they would be the best ones to continue working on it. But if the project is ending than open source is great in that respect as well, also others can learn quite a bit from it. I'm more of a fan of documentation to tell you the truth. Open Source is over-rated.