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Project 64, got some problems...

Mini Mario

New member
I've tried the Project 64, runs absolutely great, no major errors, no slow framerate, well... nearly.

I tried running Banjo-Tooie, it worked fine, untill the audio got a bit choppy and the game itself slowed down.

I later had the same problem with LoZ - Majora's Mask.

but that's not much, i got some bigger problems...

Running Donkey Kong 64, a major error that caused models to go mad and out of order appeared many times, as well as an error that made certain items just disappear...

A bigger problem was discovered while running Star Wars: Shadow of the Empire, the screen keep flickering, the sound was ok, the only problem was the fact that the screen went crazy and flickered like mad for some reason.


I hope that someone might help me solving this matter.
 
OP
M

Mini Mario

New member
ok, some of those memory expansion required ROMs require more than i can handle, is there some low-graphic emulator out yet?
 
OP
M

Mini Mario

New member
using 1964 instead of Project64, i get adittional info about the files, most of them says '(Use Rice Daedalus 5.2)'

but still, they work much better now, much faster, thanks for the help

Mini Mario,
your sig is, ironically, too large
I know, shrinked it
 
Last edited:

Agozer

16-bit Corpse | Moderator
Mini Mario said:
ok, some of those memory expansion required ROMs require more than i can handle, is there some low-graphic emulator out yet?
You could just use Jabo's Direct3D6 plugin, although you still might get errors. Whether or not you are playing games which have a memory expansion option makes no difference.
 

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