PPSSPP is advanced PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.
Here are changes for latest development builds:
:: PPSSPP webite
:: Emulator on Github
:: DevBuilds download page
:: PPSSPP related news at PSEmu.pl
:: More PSP emulation news at PSEmu.pl
Here are changes for latest development builds:
- Move IO checks to saving thread;
- Prevent save textures if not replacing;
- Save textures using a memory copy on Vulkan;
- Allow saving const tex levels on Vulkan;
- Save textures on background tasks when texture dumping is enabled;
- Fix hang when choosing "Skip" in first-time init;
- Disable not needed anymore workaround for Crash Team Racing;
- Add contributed data about a couple of prototypes to auto-expand memory to 64MB;
- UWP crashfix - serialize accesses to each loader;
:: PPSSPP webite
:: Emulator on Github
:: DevBuilds download page
:: PPSSPP related news at PSEmu.pl
:: More PSP emulation news at PSEmu.pl
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