R-II
New member
This is somewhat of a first for me in a lot of regards - hacking game formats, reverse engineering file formats, and using 3D programming outside of a tutorial.
I've spent a fair ammount of time breaking down the structure of the model files (I assume proprietary) for Paper Mario 2: The Thousand Year Door, and I thought I'd share my progress. If this has allready been done or it's a common format I just don't know about, please tell me and point out the documentation I missed
Currently I've pieced together the following specs for the file format at:
http://hocuspocus.penguinia.net/rii/tplvtx.txt
(forgive my probably incorrect use of terms)
[Updated 5/30/05]
Almost all blocks now defined.
I've also got some pictures to document my testing and progress:
http://hocuspocus.penguinia.net/rii/pmviewer1.gif
http://hocuspocus.penguinia.net/rii/pmviewer2.gif
http://hocuspocus.penguinia.net/rii/pmviewer7b.gif
http://hocuspocus.penguinia.net/rii/pmviewer8.gif
http://hocuspocus.penguinia.net/rii/pmviewer10.gif
http://hocuspocus.penguinia.net/rii/pmviewer11.gif
I'd like to blend the planes without making them translucent, but I havn't found a good way around that limitation yet.
I hope if anyone wants to play with PM:TTYD, they'll find the document I've pieced together useful, allthough it's still a work in progress and isn't gaurenteed accurate, but if anyone else notices some things I missed that I just don't know how to see, I'd greatly appreciate knowing about it. There's a lot I don't know, especially with 3D. I'll also post my little proggy later after I've cleaned it up and if anyone's interested.
Anyway, maybe this was an easy format to break down, but it's a big accomplishment for me
I've spent a fair ammount of time breaking down the structure of the model files (I assume proprietary) for Paper Mario 2: The Thousand Year Door, and I thought I'd share my progress. If this has allready been done or it's a common format I just don't know about, please tell me and point out the documentation I missed
Currently I've pieced together the following specs for the file format at:
http://hocuspocus.penguinia.net/rii/tplvtx.txt
(forgive my probably incorrect use of terms)
[Updated 5/30/05]
Almost all blocks now defined.
I've also got some pictures to document my testing and progress:
http://hocuspocus.penguinia.net/rii/pmviewer1.gif
http://hocuspocus.penguinia.net/rii/pmviewer2.gif
http://hocuspocus.penguinia.net/rii/pmviewer7b.gif
http://hocuspocus.penguinia.net/rii/pmviewer8.gif
http://hocuspocus.penguinia.net/rii/pmviewer10.gif
http://hocuspocus.penguinia.net/rii/pmviewer11.gif


I'd like to blend the planes without making them translucent, but I havn't found a good way around that limitation yet.
I hope if anyone wants to play with PM:TTYD, they'll find the document I've pieced together useful, allthough it's still a work in progress and isn't gaurenteed accurate, but if anyone else notices some things I missed that I just don't know how to see, I'd greatly appreciate knowing about it. There's a lot I don't know, especially with 3D. I'll also post my little proggy later after I've cleaned it up and if anyone's interested.
Anyway, maybe this was an easy format to break down, but it's a big accomplishment for me
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