What's new

Pj64 1.6 runs too fast even with "Sync game to audio" enabled

mrx3750

New member
When playing any N64 game I have on PJ64, the framerate is around 200-300 FPS. Enabling "Sync game to audio" usually drops it down to the normal 60 FPS (NTSC US)

However, when playing Conkers Bad Fur Day the framerate is around 65 FPS, and it causes the dialouge to go out of sync with the text baloons (The ballons go by faster then the dialouge). This is with "Sync game to audio" ON

Even weirder is the fact that this 200+ frame speedup happened one day without me changing any settings. I had to enable "Sync game to audio" on all my games to get a reasonable framerate!
 
OP
M

mrx3750

New member
Well I feel like a bit of an idiot. Found out what the F4 key does. I'd delete this thread, but I don't see a delete button.

I must have tapped the F4 key at some point and disabled the speed limiter.

Anyway, problems fixed.
 

Iconoclast

New member
When playing any N64 game I have on PJ64, the framerate is around 200-300 FPS. Enabling "Sync game to audio" usually drops it down to the normal 60 FPS (NTSC US)

However, when playing Conkers Bad Fur Day the framerate is around 65 FPS, and it causes the dialouge to go out of sync with the text baloons (The ballons go by faster then the dialouge). This is with "Sync game to audio" ON

Even weirder is the fact that this 200+ frame speedup happened one day without me changing any settings. I had to enable "Sync game to audio" on all my games to get a reasonable framerate!
You must have quite a fast system.

I think I have a way of pinning it even further down to about 60.0 FPS (about, as in, rounded to the nearest tenth). Sync Game to Audio isn't always a good way to do that because it can prevent some games like TWINE and Ms. Pac-Man: Maze Madness from even running at all. Instead, let me tell you about a feature known as the Speed Limiter.

In Project64, choose the "Settings..." command from the Options menu. Now go to the Options tab. Is the "Hide advanced settings" option checked? Make sure it isn't, and click OK to apply the setting. Now, there should be a Limit FPS option on the System menu in Project64. Enabling this option will keep your FPS about 59.96-60.02 FPS average. With Sync Game to Audio on, the FPS will be a little more jumpy, but the game will still seem like a perfect 60 FPS. Sometimes, the FPS display doesn't tell you the true FPS your game is running at, but this is rare.
 
OP
M

mrx3750

New member
See above post.

Actually, My system is an Athlon XP 3200+ (Socket A CPU) A gigabyte of RAM, and an Nvidia Ge Force Ti 4600... so it's not exactly fast by todays standards.
 

Iconoclast

New member
Well I feel like a bit of an idiot. Found out what the F4 key does. I'd delete this thread, but I don't see a delete button.

I must have tapped the F4 key at some point and disabled the speed limiter.

Anyway, problems fixed.
Ah, I see you solved your own problem! Don't feel like an idiot, it happens at times. And, that command I pointed out, Limit FPS, same thing as pressing F4, so you fixed your own problem.
 

Iconoclast

New member
See above post.

Actually, My system is an Athlon XP 3200+ (Socket A CPU) A gigabyte of RAM, and an Nvidia Ge Force Ti 4600... so it's not exactly fast by todays standards.
I only have 512 MB RAM. 1 GB is pretty good, so that may be the key part to your emulating at 200-300 FPS. My video card is newer than yours (FX 5200 instead of TI 4600), but I think that doesn't affect speed like it does graphics. Could be wrong, though.
 

squall_leonhart

The Great Gunblade Wielder
got nothing to do with it.

the TI 4600 is a stronger cardthen the FX 5200, and coupled with a 3200... it'd fly.
 
OP
M

mrx3750

New member
I have an FX 5200 as well. Got the Ti 4600 out of an old image renderer. the 4600 runs faster then the 5200, so I'm sticking with it :D

I built my system awhile ago, but I built it well... the CPU alone cost me a bundle!

Ah well, I fixed my own goof. Thanks for posting anyway. (Don't ya just HATE it when the problem is one of those simple easy to overlook problems?)
 

Clements

Active member
Moderator
Frame rate in N64 emulation is governed almost exclusively by CPU in modern systems (graphics card and amount of RAM are all but irrelevant here), so the faster the CPU, the faster it'll go with the limiter off. Most decent Athlon64s will get over 400 fps average in basic games such as SM64 for instance.
 

Top