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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Perfect Dark texture pack WIP [Perfect Dark Forever]


New member
Hi this is Howardphilips,

I asked Rewind to post this WIP texture pack for Perfect Dark, as I am unable to post anything on this forum, not for lack of trying (including with another account).
If one of the moderators sees this post and can allow my Howardphilips account to post, that would be most gracious.

For the last 10 years or so, I have tried to make a pack that would be faithful to the original style of the game. Although many things are left to be done, I will not be able to finish this pack, for good reasons.
Yet, with the link below, you will have access to all of my work in native PNG format (no cache), which includes:
- all single player levels
- cinematics
- all vehicles minus 1
- some menus
In total 1,559 textures have been done and are available here: http://www.mediafire.com/file/vz1vz86s7nchuug/Perfect+Dark+Forever+0.4.7z

All textures are Glide-compatible (tested with GlideNapalm under 1964).

To get an understanding of the work performed, I had also uploaded (under a different nickname), the following videos on youtube over time:

If someone wants to finish this pack, they are welcome to do so under the condition to credit me as the original author of the pack.

Among the things left to do:
- all characters
- weapons
- user interface (especially the fonts, which I never managed to dump)
- multiplayer levels (a few texutres are downgraded versions of the single player ones, so should be fairly easy to fix, with some time).

There are also a lot of other textures I dumped and never have seen the use for in play, so there should be more than that to be done.

I hope you appreciate it and, again, I would be happy for this pack to be completed by someone else.



New member
Hi all,

After a number of months (more than 6), I am finally able to post on this forum, yeepeekeeay!
For those who did not notice, the YouTube links on the previous post refer to a slightly updated version of the pack, with a total of 1,658 textures.
What this version adds is mostly weapon textures (more than half of all weapons are retextured). Not much but still better than nothing.

Here's the link:



New member
Thanks for this. I’m having real trouble finding a simple guide for adding these packs to the mupen core in retroarch.

I created a cache file, placed this folder inside, and enabled high res textures and high res alpha from the quick menu.

No luck so far. Any suggestions?