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PC/emu/game compatibility. post here

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razielim

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Metal Gear Solid: The Twin Snakes

3,02Ghz P4
Radeon 9800XT
521MB RAM
WINXP

Runs as far as Konami screen, then gets the unimplemented "mfsr_impl"
 

iNvERTIgO

New member
Resident Evil 2 works great.
Menus are fine, and in game it looks near perfect.
FPS ranges from about 6 to 12.

My specs:
Pentium 4 1.5 GHZ
NVIDIA GeForce 4 TI 4600
512 MB RAM
 
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Kirillv.

New member
Dan_the_Man said:
If u change it 2 another language, and change it back it still works

Anyway, does anybody know how 2 stop it from crashing?????

there is a way, but i am not sure, if you change the language to french
not german you could play additional 3 minutes :naughty:
its like recovers when the core is at 100 and after like 3 secends it continous
 

Aura

New member
NAME: Pokémon Colosseum
ID: GC6E
Size: 630.2 MB

Notes: Doesn't boot.


Running on:

Windows XP Édition Familiale (Home Edition) SP 1
AMD Athlon XP 2400+
256MB RAM
NVIDIA GeForceMX 440
 

jareg

Just A Guy
Aura said:
NAME: Pokémon Colosseum
ID: GC6E
Size: 630.2 MB

Notes: Doesn't boot.


Running on:

Windows XP Édition Familiale (Home Edition) SP 1
AMD Athlon XP 2400+
256MB RAM
NVIDIA GeForceMX 440

It Boots just use the GC-Tool 1.20 and rename the movie folder to MovBA
Then it will boot :D
 

posty_2k3

T3h pwn3r3r
jaregs said:
It Boots just use the GC-Tool 1.20 and rename the movie folder to MovBA
Then it will boot :D

Awww, you beat me to it :p See? Arent you glad i did that little trick so u guys could all play your little pokemon games :p Ok, and now for some compat.


Road Trip The Arcade Adition:
Boots with some DSP_HLE errors and while u keep hitting enter to close them it shows it starting to load in the backround (im too lazy to go farther :p)

Virtua Striker 3:
Boots and gets to the menu. Hangs a lot. Music plays.

It seems liek most of the Virtua games by SEGA start to boot at least, try to test some of those out.
 

jareg

Just A Guy
posty_2k3 said:
Awww, you beat me to it :p See? Arent you glad i did that little trick so u guys could all play your little pokemon games :p Ok, and now for some compat.

Yes thanks to you :bouncy:
Only it always crashes after some time of playng and its slow 5 Fps
Atleast it works :p
 

posty_2k3

T3h pwn3r3r
jaregs said:
posty_2k3 said:
Yes thanks to you :bouncy:
Only it always crashes after some time of playng and its slow 5 Fps
Atleast it works :p

Heh, it took me about 30 mins to figure out what to do to get it working. I ran it in dynarec, it didnt go past a blue nintendo logo. Then i did interperate, it went to the beginning of the movie, i decided the movie had a problem, so i wanted to get rid of it. I had no clue how to do that until i remembered GC Tool 1.20, and then i did the MovBA thingy. I think this is how people got Naruto 2 to run as well :bounce: :bounce:
 

Dr.Calypso

New member
I just tested "Tales of Symphonia" ((the japanese version) ID: GTOJ)

The Intro works really good. No glitches at all \o/.
The Speed of the video is quite good..really close to full speed imo.

But sadly it hangs right after the Intro's end:(
 

MAD_BOY

weird guy
i just tested WarioWare, inc. Mega Party Games -- GZWE
intro: ~6fps, with some flickering thingys
menu: --press start part: ~4fps
--mode select: 80-90fps
ingame: jumping bewteen the 30 and 70fps
minigames just give a black screen, or black and white (no textures can't be seen) the elevator part is the only thing you can see correctly

conclusion: game would be playable if the minigames worked

oh yeah, somehow i finished the intro (or level1, whatever you wanna call it)
 

Gunnvall

New member
It wont work anyway...

My Computer options:

Intel P4 2.66 ghz
512 mb RAM
NVIDIA Geforce 4 Ti 4200 with AGP8x
120 GB

My Dolphin options:

Direct 3d:

Graphics card: NVIDIA Geforce 4 Ti 4200 with AGP8x
Device type: HAL (hardware accelerated)
No shaders
Resolution: 800*600

Enhancements:

Force bi/trilinear (on)

Advanced:

Wireframe (off)
Overlay some statistics: (off)
Default desplaylist optimization level:
0 Interpret (slowers mort compatible)
Datadumping (yes)
 

Dr.Calypso

New member
What I tried to say is, that you should change your Emulation setting to 'Interpreter' not the Graphic setting...it can stay set to 'Compile lists an decode vertex lists'.
The setting I'm talking about can be found in the menu next to the 'File' Button...
it's called 'Emulation', when you click on it. A drop down menu will pop up, at the bottom of it you can choose between 'Interpreter' and 'Dynarec', select Interpreter here... now it should work.

Maybe I missunderstood your problem, but I hope I've been able to help you out.
 

jareg

Just A Guy
And wait a little longer after the nintendo logo it will take a half minute or something and then it will go to the menu
 

mechanori

New member
How far have people gotten in-game in Pokemon Colloseum? It runs incredibly well... I'm really impressed. I've only managed to get up to the TV report in story mode, and after an opponent has sent out his Pokemon in the "Battle Now" mode. Anyone get farther than this?
 
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