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PC/emu/game compatibility. post here

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mainframe19

Guest
well i can get sonic adveture dx director's cut.
in the in dolphin teaser!with out the steam sound option on.
 

kage

New member
bLAdEbLA I've got another one for you...

Cubix Showdown just displays a black screen as well (with a fps of around 354 :p ) and thats it.

Hope I'm not spamming by only listing games as I test them and not waiting till I've tried every possible game I can get ahold of.

:ninja:
 

bLAdEbLA

Insert clever rhetoric here.
kage said:
Hope I'm not spamming by only listing games as I test them and not waiting till I've tried every possible game I can get ahold of.
:ninja:

I'd say not. Thanks for the info, I'll add it to the next one. Meanwhile, I think it's great to add every little bit of info you can, that way I can continue to update and build the compatibility list constantly.
 

bLAdEbLA

Insert clever rhetoric here.
Oh by the way, if you could add the country code in your listing it would help me greatly.
 

kage

New member
No problem bLAdEbLA.

Cubix Showdown 1.4 Gig NTSC(USA)
Wrestlemania X8 1.4 Gig PAL

If you need any other indo I'm here for ya man :)

:ninja:
 

Nick_kidid0

Member since 2001
xdaniel_FWB
is there anyone else beside Nick_kidid0 and me who could check Sonic Adventure 2 Battle? For me - as stated in my initial compat report for the game and shown in the screenshots in the shots (both seemingly ignored by everyone?) - the game engine is acting up, but not for him! I just want some clarity about that game...

Yes, no doubt there are significant core errors in Sonic Adventure 2 Battle. They can easily be avoided. If in one player, the "Evil" mode or whatever it's called, runs flawlessly, but the "Hero" mode has core errors where either the camera is in the wrong direction or Sonic just fly's up into the air endlessly. In Hero's mode, just don't press any directional key untill you're down on the ground, and simply don't take the jumps (although this makes it boring :p).

On another note, bLAdEbLA, i'll have another 25 tested games within the week :)
Keep up the compat listing guys! ;)
 
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bLAdEbLA

Insert clever rhetoric here.
kage said:
No problem bLAdEbLA.

Cubix Showdown 1.4 Gig NTSC(USA)
Wrestlemania X8 1.4 Gig PAL

If you need any other indo I'm here for ya man :)

:ninja:

:) Thanks kage! Oh and for the country code I meant the one that Dolphin lists on the right of the game window.

Nick_kidid0, your input is always welcome. keep it coming buddy!
 

Loki

New member
Yu-Gi-Oh!

Yu Gi Oh! Falsebound Kingdom.
With DynaRec and Emulate Syscall turned on, it doesn't crash. I have
seen the 'Licensed by Nintendo' screen, but after that just black. But it is running :)
 

Loki

New member
Animal Crossing.

Just had a play about and I can get Animal Crossing to display the red Nintendo logo (very quickly - it's running at over 200 frames) - If I can catch it, I'll take a screeny.
 

xdaniel_FWB

Living RCP Hungup
Nick_kidid0 said:
Yes, no doubt there are significant core errors in Sonic Adventure 2 Battle. They can easily be avoided. If in one player, the "Evil" mode or whatever it's called, runs flawlessly, but the "Hero" mode has core errors where either the camera is in the wrong direction or Sonic just fly's up into the air endlessly. In Hero's mode, just don't press any directional key untill you're down on the ground, and simply don't take the jumps (although this makes it boring :p).
Dark Side Story also has some core errors - just not as notable as Sonic shooting up in the sky. Ex. Eggman often whips back and forth, forcing a full stop of the walker. That can get really annoying...

...and all that talk about SA2B reminds me of finally getting a proper working Memcard for my Cube. An advice: never-ever buy Joytech GCN Memcards! They love to wipe out your SA2B files! >_<
 

kage

New member
bLAdEbLA I've got another one for you.

Freeloader (Action Replay by Datel) GNHE

Doesn't work.
Same black screen, no fps, half the calories, but same great taste!

:ninja:
 

Nick_kidid0

Member since 2001
Bomberman Generation [GBGP] (pal)
Shows intro logo's really fast on interpreter/dynarec, then video keeps hitting 0.0.

Pac-Man VS [PRJE] (ntsc)
Shows nothing

RAYMAN 3 HOODLUM HAVOC [GRHP] (pal)
Goes ingame if you wait for about 5mins after pressing start under new game and after clicking ok to some errors!

I'll have ALOT more to post in about 4-5 days ;)
Just wait and see
 

wildbillcat

New member
Game Controller

I Love your teaser and connot wait for you to release the full version, but i hade a question. I have "SUPER JOY BOX 13" and set it up as a gamepad. But i cannot figure out how to change your PAD configuration to use a gamepad. Plz tell me i can use somthing other that the keyboard.
 

bLAdEbLA

Insert clever rhetoric here.
wildbillcat said:
I Love your teaser and connot wait for you to release the full version, but i hade a question. I have "SUPER JOY BOX 13" and set it up as a gamepad. But i cannot figure out how to change your PAD configuration to use a gamepad. Plz tell me i can use somthing other that the keyboard.

To my knowledge so far gamepads are not supported, wildbillcat.
 

bLAdEbLA

Insert clever rhetoric here.
Loki, what would be even more useful is a utility which lists all known games with their codes.
 
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