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audioEFEX

Guest
I searched the message board and found many references to running Paper Mario, but nothing current. I have been playing with Jabo's 1.4, and with counter setting to 1, the flickering is pretty much non-existant. There is a problem with the background/foreground blending in Toad Town (and parts of Yoshi Island), but other than that, the game seems to be working perfectly. And the complaints I've seen about black sprites either have been fixed, or people weren't understanding the game - in certain areas (like the balcony of the princess's room) are outside in the dark, and the effect is intentional. Or is my problem below this "known issue"...

I'm a bit more than halfway through the game. I am saving the Yoshi children on the Island, but when I enter the hidden pipe to save the final Yoshi (I can hear it crying), I'm in the dark. And the one thing that doesn't seem to work in the game is the Flame-guy (what's his name??) and his power to light up rooms. Back in Shy's Toybox (where you first encounter him), I just kept moving right and jumping around in the dark area he's supposed to light, but in here I haven't been able to do that. And the emulation *is* working, I can bring up both the ingame menu and the pause screen.

Anyone have any alternative graphic's settings, etc. to try? In the threads I've seen here there were references to people sucsessfully completing the game, which means somebody had to be able to figure this out.

Note : I have also tried this on 1964, but have the same issue.


Thanks for any help,


AudioEFEX
 

Lex

New member
The flickering is solved when you put the frame buffer on double or single buffering
 
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audioEFEX

Guest
Lex said:
The flickering is solved when you put the frame buffer on double or single buffering

I assume you mean the flickering in Toad Town...Thanks for the tip, if I can ever get out of this dark little pipe I'm in...


Anyone who has gotten past this part have any advice? I'd even love if someone could tell me what's there so I can try to blindly navigate it, as I did in the "dark" parts of Shy's Toy Box.


AudioEFEX
 
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audioEFEX

Guest
aw...nobody's got any suggestions? ;-)
 

Quackat0r

Emutalk Duck
You could try setting Jabo's plugin to RGB Emulation. It'll most likely run slow as snot, but you might be able to see more than with Direct3D HAL.
 

SquareSoft0

Moogle
I have the exact oppisate problem in darks rooms..... My screen is always at normal lighting and the light-guy (Watt) doesn't change anything.
 

Doomulation

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Fear not, for I know your solution!
Try to set the framebuffer to Emulate Clear and use your little fella who's supposed to light up rooms like this. If this doesn't work, enable Copy DList or Copy Buffers then disable it right after and you should see.
 
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audioEFEX

Guest
Hey quack & doom - thanks for your suggestions, I'm going to try them out this afternoon. I really like this game, and it's been killing me not to finish it.

Thanks again guys, and I'll post the results of my efforts tomorrow to help others who are having the same problem...

BTW, SquareSoft - do you mind posting your graphics settings? If the above soloutions fail to work, I'd love to know how you are "seeing the light".
 

Doomulation

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audioEFEX said:
Hey quack & doom - thanks for your suggestions, I'm going to try them out this afternoon. I really like this game, and it's been killing me not to finish it.

Thanks again guys, and I'll post the results of my efforts tomorrow to help others who are having the same problem...

BTW, SquareSoft - do you mind posting your graphics settings? If the above soloutions fail to work, I'd love to know how you are "seeing the light".
No need, I think it's Emulate Clear. Or it's the frame buffer, 'cuz I've tested, and it works.
 

Rasmus

Banned
the black sprites are NOT and I repeat NOT intentional, try go look at gamespots n64 archive and have a look at there images...

there are some from the sewers where the sprites are all black to me, but they are not supposed to be

... so... does anyone know how to fix this??
 

SquareSoft0

Moogle
What I meant was that you can see clearly and normally and it never gets dark, but sometimes the sprites go dark alone.
 

Aye75

New member
I'm having the same problem...
At first...everything was okay... I could see even at dark places ... as described by squaresoft0 ... this was at the toy box part...

I'm not sure what I changed... but arriving at the yoshi kids part... everything was suddenly dark... so I decided to go back to the tox box and checked... strangely the places that was not dark before...are dark ;(

Now I cant change it back to normal again ;(

I even tried uninstalling all the setting...hmmm wierd

anyway I tried emulate clear...doesnt work...
only copy buffers is working but it's so slow!!! before it wasnt

anyone knows... what setting did accidently changed???
 

Rasmus

Banned
if I were you I would try to download 1.4 again, cause nothing in paper mario, besides the famous black sprites were dark for me with the standard settings of 1.4....

I really hope this works for you, in the worst case i'll send u a eeprom after the yoshi-place.....

and hopefully u are using gforce 2 with newest drivers...?
 

Aye75

New member
I tried 1.4 ... Its the same !!!

Anyway I got past the yoshi's part...by enabling copy buffers ...
But it took me nearly 5 minutes to get him...with all that slowdown...
hopefully I dont have to encounter any similar places after this

anyway I'm using radeon 8500..

I think I messed around with some pj64 setting unnoticed
thanks for all your help!!
 

Ryoga

Lost
I think I've got a workaround to the black sprites problem.
I used v 1.5 beta 1 with jabo's d3d dx7 1.4.
What I did was get the game into a section where it had the black sprites appear (I used the third demo screen, the one with the flying turtle, that appears after the title) and turned on and off copy buffer (hit ok then go back & set it back to none).
Then use the menu command to reset the game.
All the black sprites will remained filled in until you quit and play another game.
The reason to hit reset is to clear the music out of the buffer, otherwise whatever was playing in the background will continue and never stop!
Let me know if it works for anyone else.
I havn't really tried it everywhere in the game, but the only other side effects besides the repeating music (which is fixed by the reset) is that when you enter a battle you will see an very brief image of wherever you did the buffer copy.
 
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Doomulation

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Aye75 said:
I tried 1.4 ... Its the same !!!

Anyway I got past the yoshi's part...by enabling copy buffers ...
But it took me nearly 5 minutes to get him...with all that slowdown...
hopefully I dont have to encounter any similar places after this

anyway I'm using radeon 8500..

I think I messed around with some pj64 setting unnoticed
thanks for all your help!!
First off, set Emulate Clear. Then use your pal to enlighten the room.
When using copy buffers, just enable it, and you'll see the picture. Then disable it again, since it is not needed anymore.
 

Rasmus

Banned
this is so cool Ryoga!! it actually works through out the whole game :pj64:

not even the battle sequence problem occurs for me....!!

this is the solution:pj64:

no more black sheeps!!!:D
 

Rasmus

Banned
jep black sprite problem solved, i tried it and it actually works through out the game...

good work there!!
 

Ryoga

Lost
Great!! :)

Although...I think its actually a bug in the Pj 64 emulator.
When you hit reset or even quit the game it doesn't completely clear the buffer.
Try quiting out of Paper Mario, starting Wave Race for about a minute, then going back.

I tried this workaround in the 1964 emulator and if you hit reset to fix the music, it clears the buffer and the sprites become black again.
 
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Doomulation

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Oh yeah, and Ryoga...
About the battle thingie. This can be gixed by settings buffers black.
I think that the sprites will stay this since the graphics are saved in the state and copy buffers are only needed once. But I don't know of having to restart the game, though. I never needed that.
 

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