Okay so here's my problem. I have been messing around with all of OUR(and I do mean everyone in this forum) favorite plugins for project 64. Trying to find some way to play paper mario with out any problems. I mean, you know you can't have exactly perfect quality but most plugins are pretty damn close. Jaboos plugins work perfect except the fact that they flicker and its not repairable.
Rice 6.1.1 for some damn reason never wants to fix itself with paper mario because once you get the flicker problem solved, you get graphics problems like discoloration in the images. Or Translucent issues. And also you have the infamous background problem wanting to show through everything. Rice just doesn't work.
Then there is Glide64 v.08 wonder is truly a wonder.
The game doesn't flicker and it runs the special effects graphics i.e: the fortune tellers globe has 3 little balls that come out and do a little circle before he gives a fortune.
lain: However when entering and leaving houses and screens (such as menus) it is HORRIBLY sluggish. Also battle sequences load slow and show minor graphic faults. I.E. text popping up in different areas. This is a hwfbe Hardware Frame Buffer Emulation issue. Which brings me to my last plugin.
GLN64 v0.4.1is also a very good plugin but heres the big problem...although we get rid of the sluggish menu and battle entering issues. This plugin will not play the special effects graphics(those little ball things at the fortune teller) which i think is some kind of alpha issue. Instead you get 3 black squares that are apparently trying to render themselves and then the big damn kicker. The flickering is back to the point you can't see mushroom kingdom.
Can anyone please tell me how I can get the great quality of Glide64 and the excellent speed performance of gln64 together so I can finally enjoy PAPER MARIO. If you use the hwfbe in Glide64 it takes away its ability to render those special alpha effects ball thingys I've been talking about and it doesn't buffer well. I'm just so frustrated. I await wisdom.
Rice 6.1.1 for some damn reason never wants to fix itself with paper mario because once you get the flicker problem solved, you get graphics problems like discoloration in the images. Or Translucent issues. And also you have the infamous background problem wanting to show through everything. Rice just doesn't work.
Then there is Glide64 v.08 wonder is truly a wonder.
The game doesn't flicker and it runs the special effects graphics i.e: the fortune tellers globe has 3 little balls that come out and do a little circle before he gives a fortune.
GLN64 v0.4.1is also a very good plugin but heres the big problem...although we get rid of the sluggish menu and battle entering issues. This plugin will not play the special effects graphics(those little ball things at the fortune teller) which i think is some kind of alpha issue. Instead you get 3 black squares that are apparently trying to render themselves and then the big damn kicker. The flickering is back to the point you can't see mushroom kingdom.
Can anyone please tell me how I can get the great quality of Glide64 and the excellent speed performance of gln64 together so I can finally enjoy PAPER MARIO. If you use the hwfbe in Glide64 it takes away its ability to render those special alpha effects ball thingys I've been talking about and it doesn't buffer well. I'm just so frustrated. I await wisdom.