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Overclocking an emulator?

MasterPhW

Master of the Emulation Flame
It's possible nearly on any console, so why not trying to emulate more RAM etc to prevent slowdowns which would be on the real console, too.
I don't think that some games would have a bad timing as a result, I would say that means an improvement on this game, make it without slowdowns, a thing which wasn't possible for the dev's, because of the lass RAM (e.g.) of the console, is now working on the emulated console. Would it be possible??? °°
 

aprentice

Moderator
I use to have an overclocking function my gameboy emu, till i recoded it, it didnt really improve performance, more like slowed the emu down :p

underclocking raises the fps but slows the game down

its a lose lose situation :p
 

HyperHacker

Raving Lunatic
Probably because it's using some sort of speed hack such as removing delay loops, and the ROM doesn't like it. Generally, an emulator will try to sync itself to the system's CPU speed. (For example, if you're emulating a 4mhz CPU, each instruction will take 1/4194304 of a second, so if that much time hasn't passed by the time it's done one instruction, it'll pause until it has.) In most cases, you would just look through the source code (or possibly binary) for that value, and change it. Say you wanted to double the speed, then you'd change the wait value to 1/8388608 sec. Or if you just want it to go as fast as possible, remove the wait loop altogether.
 

loopsider

New member
I asked this one before
I was mainly referring to project 64. if you could OC the n64 emulated CPU, would that not fix slowdowns in games like Extreme-G 1-2, Toy Story2, Re-volt, Mission Impossible, Jet Force Gemini, and others?
I know it's emulated slowdown because my VII/s stay at 60. And taking of FPS limiter takes it to 120 FPS at a constant except in areas of slowdown.

Counter Factor doesnt do that. It doesnt slow down, or speed up in Pj64. a percent rate ratio would be a bit better, unless Im doing something wrong. I messed around with CF and all the games mentioned are encounter slowdown-just like a regular n64 would.
 

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