What's new

Ogre Battle 64 - Working Configuration!

MagnusGallant

New member
This is currently what I'm using to run Ogre Battle 64, and it works ALMOST flawlessly... it doesnt crash, all the sprites are visible, working audio... only thing is, some backgrounds (mostly battle) are not visible. But I'd say it's damn good.

Project 64 v1.5 (locks up in 1.6 after so long)
for a video plugin i'm using Glide64.dll (version 8)

Works perfectly.
 

ketodamonkey

New member
Project 64 V 1.6
jaboos direct3d8 1.6 (looks bad but all scenes..)
super 2x sal
texture filter

advanced
ajust game aspect
legacy pixel
direct 3d transformation

All backgrounds present, It may skip some occasionaly, but a quick F5 Save, F7 load stops it. Ive completed around 60% of game with only one glitch, Start screen
 

the54effect

New member
Wait, wait,

I'm using the default settings on 1.6, but the only issue I have is black backgrounds on battle scenes and cinema scenes. I've just started, but that seems to be the only issue.

If I add those advanced settings in, I'll be able to see all the backgrounds? Are those plugins you have under advanced? Because, my "Advanced" panel doesnt seem to have options that I can fill in with those answers.

My advanced panel reads like this:

CPU core style: Recompiler
Self Mod Code Methos: Check Memory Advance
Defualt Memory Size: 4MB
Advanced Block Linking: On

[X] Start Emulation when Rom is Opened?
[X] Always overwrite Default Settings with ones from ini?
[X] Automatically compress instant saves

So... where do I input those advanced options?
 
Last edited:

the54effect

New member
I've found that I can maintain the sanctity of th ebackground simply by saving the state right before the background loads. If the background fades, Im able to reload the state and it's there. So, as long as that strategy remains legit as it has through the opening of the game, that's no problem. =)
 

Top