GE Master
New member
Okay, the official bit is just for fun but really this is a serious post. It's not like I love GoldenEye or anything...
The best plug-in that I've used for GoldenEye is Jabo's. The posted screenshots seem to be problematic in all plugins from what I've seen. Please remember that I'm more gamer than emu expert so I'm just grateful for whatever has been done to this point. If I'm wrong about what I've posted please correct me. This post is really for anyone who might be working on a new plugin or who might attempt at correcting these graphical issues. Believe me when I say there are a lot of "players" who would bow down to anyone who can get GoldenEye corrected. Again, I don't even know if that's possible so please don't jump down my throat. I'm just trying to have a concise post about GoldenEye graphics.
Just believe me when I say emulation right now has gotten to the point where we are likely going to use the PC instead of the console. The gameshark codes that are currently being created mean all the work put into these plugins and emus will see even more use by the "players" like me. So, a big thanks.
KEY:
1- Temple wall textures as seen in all video plugins.
2- Surface single player level with strange perimiter textures
3- Strange floor glitch that occurs in most multiplayer levels at different time and areas.
4/6- Cradle in multiplayer (cheat) is the only level that flickers even when enabling "force depth compare". The two screens here show the two alternating flicker.
5- Temple upper room when viewing to the far end flickers and shows strange darkened sections. Glitch clears up as you near the far wall.
7- Screenshot from the actual n64 console and show how walls should appear.
8/9/10- Various screenshots from the actual n64 console showing how suface level perimeter should appear. Rows of trees.
11- My photo, just for fun. Yes, trash me and I'll come looking for you...
The best plug-in that I've used for GoldenEye is Jabo's. The posted screenshots seem to be problematic in all plugins from what I've seen. Please remember that I'm more gamer than emu expert so I'm just grateful for whatever has been done to this point. If I'm wrong about what I've posted please correct me. This post is really for anyone who might be working on a new plugin or who might attempt at correcting these graphical issues. Believe me when I say there are a lot of "players" who would bow down to anyone who can get GoldenEye corrected. Again, I don't even know if that's possible so please don't jump down my throat. I'm just trying to have a concise post about GoldenEye graphics.
Just believe me when I say emulation right now has gotten to the point where we are likely going to use the PC instead of the console. The gameshark codes that are currently being created mean all the work put into these plugins and emus will see even more use by the "players" like me. So, a big thanks.
KEY:
1- Temple wall textures as seen in all video plugins.
2- Surface single player level with strange perimiter textures
3- Strange floor glitch that occurs in most multiplayer levels at different time and areas.
4/6- Cradle in multiplayer (cheat) is the only level that flickers even when enabling "force depth compare". The two screens here show the two alternating flicker.
5- Temple upper room when viewing to the far end flickers and shows strange darkened sections. Glitch clears up as you near the far wall.
7- Screenshot from the actual n64 console and show how walls should appear.
8/9/10- Various screenshots from the actual n64 console showing how suface level perimeter should appear. Rows of trees.
11- My photo, just for fun. Yes, trash me and I'll come looking for you...