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Ocarina Of Time troubles

Rohan

New member
I'm having a problem with Ocarina Of Time. I'm running the game in Project 64 1.6, using Rice's 6.1.0 plugin, and running the high texture pack. Last night everything was running smoothly, except for some corruption in the start menu where you can select Link's tunics, but that was nothing. I started the game from the very start and got as far as completing the first three dungeons, then I saved and quit the emulator, then shut down the pc.

I come back to it today and Project 64 refuses to load the game. I get the usual percentage of what it has loaded, but no FPS appears - the screen stays black, and a few moments later I get a generic Windows error message (the "Program had to close - send to Microsoft?"). I tried with Jabo's latest plugin and that works, but of course, the texture pack does not. Thinking that the rom may have corrupted (I'm using a (U) (1.2) image), I copied it from it's original directory into the Project 64 folder. It happened again.

Just now, I loaded it up, and it worked, but the multiple times I tried it earlier, the program just crashed without even getting me to the intro screen. This will likely happen again and I'd just like to nip this in the bud before it does. Specifications below -

Dell Inspiron 6400
Intel Core 2 Duo 1.66GHz
1GB PC533MHz
60GB HD
Intel GMA950 Integrated (surprisingly enough, it runs all emulated N64 games)
The latest DirectX 9.0c update
WindowsXP Home
GameCube - PC Skillz converter

I'd appreciate any help ^_^
 
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squall_leonhart

The Great Gunblade Wielder
the GMA 950 is a Dx9 spec chip with Pixel shaders, but no vertex shaders.

Did you have any Java applets open? java 1.5 doesn't like dx oro pengl games to be used while its on.
 
OP
R

Rohan

New member
the GMA 950 is a Dx9 spec chip with Pixel shaders, but no vertex shaders.

Did you have any Java applets open? java 1.5 doesn't like dx oro pengl games to be used while its on.

Like every integrated chip before it, it's a load of shite ^_~ But, surprisingly enough, not only can it run N64 games just fine, it also plays a mean game of Rome - Total War. Odd.

Anyway.. no, I have no Java applications or applets open.
 

squall_leonhart

The Great Gunblade Wielder
Seymour, RICE VIDEO works for that problem

that problem is only on jabo's Dx8 plugin for me,... rice video shows it fin when set up properly
 

revenile

New member
Actually a white block is better then what I get, I get a garbled pic of link (see image) Ignore the pink, I was messing with settings and that happened, this is the only graphical problem I have with the game even with the double-pack hi res setting I'm using (So that all textures are updated I kinda combined the hi-res and cel shaded textures, looks nifty, good job to the creators of both sets.) I also for a moment activated a cheat to have a black tunic, but i tried selecting the green tunic and it's still messed.
View attachment 34721 I am obviously using Rice's latest build of the plugin, any help would be nice, specs below.

CPU: AMD Athlon64 3000+
Memory: 1GB
Video Card: Sapphire Tech. ATI Radeon X800GTO 256MB
Sound: Onboard 5.1
Mainboard: MSI K8N Neo4
Gamepad: PS2 Controller through parallel port.
 

squall_leonhart

The Great Gunblade Wielder
res settings won't change that

set n64 frame buffer emulation to - basic framebuffer and with emulator
and rendering to texture emulation to - write back and reload

disable normal combiner (you would be best setting this in the current game settings.

also,

if you get render errors at the bottom of the item screen, enable the buffer clear
 
Last edited by a moderator:

revenile

New member
Thanks for the help, though I already knew that res wouldn't matter in this :). It may not be perfect (shield appearing behind link on the equip subscreen image and link's mouth missing) but it's definatly better. Thanks again.
 

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