No words for this retarded comment. You sure have better posts dude.ScottJC said:six pages and almost nothing about the Nintendo Wii, facinating.
Wow... like this didn't get a little out of hand.
Let me be the first person to give out my impression of the Wii. Call me a fanboy if you want, but I'll be honest and admit that I was outside of Gamestop Sunday at 12am ready to pick up my Wii. (And heck, I was the first to get it, in front of about 40 other people). And so far, I think it has been quite worth it.
I bought two games at launch.. Zelda (of course), and Red Steel. My impressions are as follows.
Red Steel is a bit awkeward... playing it for the first time was like playing Mario 64 for the first time. I was ALL over the place. However, after the first level, I had gotten a decent hang of it. The control system is really complex, but feels nice once you get used to it. It's a very refreshing experience when you get used to it, especially compared to other first persion shooters. It's pretty addictive, if only the story wasn't mind numbing and the gameplay not-so-repetitive, it would have the potential to be a classic. Unforunetly, it does not - but I'd still give it a solid 7.5 out of 10.
As for Twilight Princess... It's Zelda. It's definetly the best title since Ocarina of Time. (And potentially even better, except for the fact that it uses the same gameplay mechanics, so it isn't as innovative. However, don't fix what isn't broken) The story of it is phenomenal... it draws you in from the minute you start playing. It's very dark and mysterious, and although you know very little of what's going on, it's that mystery that draws you in deeper. I literally can't put the game down. As for the controls, they feel awesome... sword fighting is very natural (in fact, you don't even really notice that it isn't one-to-one, with all the combos and such). Minigame's are exceptional, my favorite being the sumo-fighting (yes, you heard me right) Everything fits together perfect, the world is the bigger and more in depth than any other zelda, and even the cutscenes draw you in. Looks great in widescreen, especially the boom. I'm only bumbing that I couldn't get component cables at launch. Up until now, I'd give it about a 9.8 out of 10. And I'm only about 10 hours in, the second dungeon. (the forest temple was no deku tree, took me two and a half hours just on that).
As for the system itself, it runs great, very smooth, no over heating. (Exactly the quality I expect from Nintendo). Once configured, the Wiimote is very accurate, and does not get any real interferance that I have seen. As far as I can tell, glare does not affect it. Everything feels great. The only unfortunate thing is that there hasn't been a launch title that I feel really uses its full potential. Some, like Red Steel, are innovative, but not entirelly worked out correctly. Others, like Zelda, use it, but still rely a lot on more classical gameplay mechanics. (Which, mind you, is excusable for Zelda).
The bottom line, it's fun. In fact, I havn't had this much fun since I first played Ocarina of Time, and Mario 64 before that.
I'll let the games decide that for me. I'm old enough to think for myself.t0rek said:grrrrrrrr........ Why Sony fanboys exists? Clements explanation about the Cell tells everything about PS3. Cell processor is very powerful but is not designed for a game console. The results: a more expensive console that won't ever use its theoretical potential.
Adding buttons or a new kind of stick isn't changing the original concept of a controller, it simply adds to it. As games get more complex, it's only logical you'd need more buttons to accomadate the new controls. As for analog, well, I don't even want to think about what it would be like moving around in a 3D environment using a digital pad. Self explanatory why anaolog makes sense.t0rek said:I guess if Plot was used to traditional controllers, he didn't liked the SNES controller because it added the X, Y, L and R buttons. And he never used the analog stick introduced with the N64 and later with the PS1.
My thoughts EXACTLY.revl8er said:Now about the PS3, I am all for this system. I personally want to get one in the future, but I am gonna wait to see what kind of problems they are having before paying $600 for it. I for one am glad that sony got rid of the useless rumble feature, because it just got annoying in most games IMO.
Exactly what I've been trying to say since I started posting in this thread. Meanwhile, it seems others have already decided a winner way in advance. I agree, let time show.revl8er said:Really it's too early to declare a winner considering the Wii and PS3 were just released. Each system has its own little thing that makes it special. The Wii has its remote, and the PS3 has its cell technology. Only time will tell which will prevail so we have to wait and see how it goes. I don't really care which comes out on top in the end since I'm a fan of them both.
Yeah, no words yet that definitely is words, facinating isn't it? I say you're retarded for not seeing that theres a huge amount of bullshit in this thread contributed by everyone - hardly any about the wii itself, its about damn comparisons between the xbox and ps3 or other crap.No words for this retarded comment. You sure have better posts dude.
I am ashamed to say I havn't even played it yet. As of now, I have about 14 hours logged on Zelda, and 3 on Red Steel. Do the math, plus 6 hours of school today and 4 hours of work. Factor in a few hours of sleep and some meals, and that's all the time in the past day and a halfI just can't put Zelda down. However, I'll try to get to it tonight, if not then tomarrow, and post my feedback.
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3. Performance - I got my Wii on launch day, so if you havn't gotten yours yet, take these with a grain of salt. So far, my Wii has crashed. Once, while playing RedSteel, the game froze and played this giant continuous beep. Not like I havn't had this before, it's happened twice on the GameCube.