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@Surkow: It is possible to speed up the game without disabling the sound, but it's much more technically difficult to do this, especially if you want it to sound halfway decent. Someone who was competent in DSP could even add processing to keep the same pitch at the higher speed, but it would be quite a bit of work.
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VBA-M isn't bad, is it?@MasterPhW: Today I found the VBA-M forum and poked around there a little bit. I also have an interest in setting up a good VBA emulator. I dl'd and built the SVN version - it built with no problems - but haven't tried to run it. Right now I have a build that I made from the Gentoo ebuild - I think it's 1.7.x. Everything seems to work fine with that version but I think the sound may be a bit rough. I'll have to compare the two to see if the latest VBA-M is better.
Yea, i've done some work on the emulator and i have some huge patch review to do before releasing a new version. I'm trying to review all patches carefully before accepting them.
It looks like the Mupen64k guys have made quite a few changes; maybe if I have time this weekend I'll look through their repository or source to see if they've made any fixes that I can take.
As for Mupen+, i'll be looking for that and i'll see what i can implement right now.
I hope that we don't need to create a team for mupen in some years and call it Mupen-M, to merge all the forks, like we had to do with VBA...
Now, the bug reportlain: Sound is "slow" and skips with Jttl's SDL plugin 1.3. With mupen64 audio plugin I get no sound
My system is a Sempron 3300+, 64 bits Kubuntu 7.10. Graphic card is onBoard GeForce 6100 and also onBoard sound (ASRock k8nf4g-sata2 board)
Are you using the 64-bit build? If so, try running the 32-bit build with dynamic recompilation.
(mupen64:7703): Gtk-WARNING **: /usr/lib/gtk-2.0/2.10.0/engines/libqtengine.so: wrong ELF class: ELFCLASS64
(mupen64:7703): Gtk-WARNING **: /usr/lib/gtk-2.0/2.10.0/engines/libqtengine.so: wrong ELF class: ELFCLASS64
If this fixes the problem, then it happens because your machine is not fast enough to run at full speed with the Interpreter.
Also to note, Mupen64 Audio plugin is an ALSA plugin, so if its not working, try running alsaconf on a root terminal before running the game. (This will do some 'maintenance' even if alsa is configured already.)
(mupen64:7703): Gtk-WARNING **: /usr/lib/gtk-2.0/2.10.0/engines/libqtengine.so: wrong ELF class: ELFCLASS64
So I guess Ubuntu 64 bits doesn't like 32 bits binaries/libraries.![]()
1. Oh shi-- Okay, my bad. I messed this up with the brand new GUI code. My PC crashed (A-FREAKING-GAIN >: ( ) and i hadn't been working on this much.1. I can't remove single path in Options->configure->Rom Browser, while "Remove all" button works.
2. What about hotkeys, documented in readme.pdf? They seems to be wrong...
3. I have icons directory with icons, but country flags are missing in the UI
4. A saved rom.st0 from mupen64 0.5 loads, but I have no sound. Loading that game from rom.eep(simply starting it) or any nonsaved games have no such problem. Can you give an advice how to investigate this? Nothing suspicious in logs...
Updated from svn today to rev 96 and found a few improvements since rev 86. Thanks for your work!
Ok, I guess debugging my 'sound in saved state' problem right now might be an overkill since you're instantly changing data structures =). I am ok with that. At least "in-cartridge" (.eep) state is usable now.
Gah! Can anyone tell me why I can't get Rice Video in this? It's in the plugins folder, clear as day, but not when I open Mupen 64. I can only use Gln64 and the Mupen video plugin.
What the chuffery....?![]()
Did you build it yourself? If not, which binary package are you using? Did you get any error messages on the console? If there are problems loading a plugin when the directory is being scanned, they will be reported to stdout. You can try 'ldd plugins/ricevideo.so' and post the output; you might have unresolved dependencies.