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New problems with flares and fog

MiB

New member
Hello there. :)

I recently upgraded project64 and am experiencing problems with Zelda 2 that I didn't have with my previous version.

Flares -> The fearies used to be displayed almost correctly (switched between white and black flare between scenes), but this is now a complete disaster.

flares1.jpg


I checked another ROM to make sure that this problem isn't specific to Zelda 2. Here is a screenshot from Castlevania (same problem):
flares2.jpg


There is also a problem with fog in Zelda 2 (weird lightning and fogging)

fog1.jpg


fog2.jpg


Fog seems to be working correctly in Castlevania.


I hope I either helped the devs by reporting this or that someone can give me advice on how to get this working correctly again.
 

Slougi

New member
You upgraded from what version to what version? What gfx card do you have? Did u recently upgrade drivers? What plugins? Setings?

We really need some more info ;)
 
OP
M

MiB

New member
Previous version: No idea, sorry.
Current version: 1.50 beta 1, same problems with 1.40.
Video card: SiS 630/730
Recent update of card drivers: never updated
Video Plugin: Jabo Direct3D7 1.40, same problem with Jabo Direct3D6 1.40
CPU core style: Recompiler
N64 4mb expansion pack: Using
Rendering Device: Direct3D HAL
Full screen resolution: 640x480x16
Buffer Display mode: Transfer memory
Texture format: 16 and 32bpp
Enable fog -> On
Always use texture filtering for rendering -> On

Other settings/information you need?

Thanks for the reply :)
MiB
 

Slougi

New member
Try checking "Change blending mode if invalid for video card" In the gfx plugin settings, I am 99% sure it's due to your card (bad drivers).
 
OP
M

MiB

New member
Slougi said:
Try checking "Change blending mode if invalid for video card" In the gfx plugin settings

This did the trick... thank you very much for your help there. :)
 

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