I wanted to play Paper Mario on PJ64. At first it wasn't working for various reasons, so I plunged into this forum and followed their instructions step-by-step. I'm running Glide64 v0.7 w/ eVoodoo on a GeForce2, with Hybrid buffer swapping selected. The game worked... with numerous graphical artifacts, i.e. sprites dissapearing altogether in dark areas and glitchy menus, but it worked.
I played for a bit, decided to call it a night, and turned the game off.
The next morning, I ran the game, and as soon as it finished loading the ROM, it quit. Tried again. It quit again.
I reinstalled PJ64 and eVoodoo, then started the game up. Once again, it worked the first time, but after I save and quit, any further attempts to run the game simply caused PJ64 to quit.
I discovered that if I deleted the .fla save file, then it would run. OK, so I'm just going to have to use save states... nope! As soon as I started taking advantage of this, the emulator started quitting whether or not there was a save file, as soon as it finished loading the ROM.
There's no error message or anything... it's just quitting without warning.
Any thoughts?
I played for a bit, decided to call it a night, and turned the game off.
The next morning, I ran the game, and as soon as it finished loading the ROM, it quit. Tried again. It quit again.
I reinstalled PJ64 and eVoodoo, then started the game up. Once again, it worked the first time, but after I save and quit, any further attempts to run the game simply caused PJ64 to quit.
I discovered that if I deleted the .fla save file, then it would run. OK, so I'm just going to have to use save states... nope! As soon as I started taking advantage of this, the emulator started quitting whether or not there was a save file, as soon as it finished loading the ROM.
There's no error message or anything... it's just quitting without warning.
Any thoughts?