zorbid
New member
Orkin released a new version of his opengl plugin.
Here is the new stuff.
You can grab it here
.
It shows some good progression. Keep the good work.
Here is the new stuff.
Completely rewrote texture loading
Added support for 4-bit I, 8-bit I, 4-bit CI and 8-bit CI textures
Full TMem emulation (should be about perfect)
Fixed up wrapping/mirroring/clamping support (still needs some work)
No longer requires IBM_MIRRORED_REPEAT extension for texture mirroring (one step closer to supporting non-GeForce cards)
Greatly improved texture cache, it now throws out old textures instead of filling up, plus many other improvements
Now you can set the amount of memory you want the texture cache to use
Transformation and lighting are now performed internally (fixes many problems)
Greatly improved TexRect texture coordinate generation
Some optimizations; all matrix operations, color conversions, and TMem emulation are done in assembler now
Added support for F3DEX, F3DEX2 and Fast3D EXT (or whatever you call it) microcodes
Automatic microcode detection (not extensively tested, can be bypassed in config dialog)
Support for RDP SetOtherMode command, and fixes for F3DEX2 SetOtherMode commands
Many more combine modes, and fixes to existing ones
Speaking of the config dialog, I've added one. Note that the disabled items aren't implemented yet
The plug-in now creates an INI file the plugins folder for saving configuration
Moved all OpenGL handling and emulation to a seperate thread (hoping to fix ROM browser freezing)
PJ64 ROM browser freezing nearly fixed, but it still happens sometimes (if anyone can help me with this, please do!)
Reflection mapping much better now (see Mario's head and stars)
Alot more I can't remember...
You can grab it here
It shows some good progression. Keep the good work.
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