hey
Yea I understand loopy's doc fine now days

, but originally I had no clue, hehe.
Anyhows I can handle $2005/$2006/$2007 fine on the cpu side of things, just when it comes to rendering a scanline... I can't figure out what I'm meant todo with them, and how to update them.
Well all my attempts at implementing tile scrolling and such have had issues, so I dunno :\.
BTW, in loopy's doc, the
1's represent the affected bits.
edit
Ohh, I just remembered that the rom I used for testing scrolling used a mapper that I didn't support. But I didn't realise cause it was working to a point, hehe. Anyhows might have to find another rom for testing scrolling or something, or maybe I already did and don't remember.
another...
Well I read through that forum post, and things make more sense when it comes to rendering now

.
Anyhows I see that between rendering each pixel I think it would be possible to change the scroll value and such? so I think I will make an array for each pixel of a scanline, and record the scroll values and such when each pixel is to be drawn (hmm, I guess I'd have to simulate a read from ppu to update the scroll values or whatever between each pixel also), so when it comes to rendering I can still render a complete scanline at a time, and refer to my array for the true scroll values.
Hmm, or maybe I could use some sorta stack instead, I dunno.
cyas