BGNG
New member
Within the past 24 hours, I've hacked the Albanian dialtone out of the track representation binary data of F-Zero X. I'm preparing to create a course editor program, much like the Expansion Kit and the fabled "MetEdit"... The only thing that I'm lacking is the actual texture data that the game maps to the track.
I ask for information of the texture images stored in F-Zero X, preferably a specification of the binary encoding. I not only want to obtain the textures, but I want my program to extract them from the ROM that will have custom tracks patched to it... both to save size in the binary execuatble, and in case the user changed the textures.
Any help would be appreciated. This isn't information you can just pull out of someone's pocket... (Well, I guess that depends on what they have in their pocket at the time)
I ask for information of the texture images stored in F-Zero X, preferably a specification of the binary encoding. I not only want to obtain the textures, but I want my program to extract them from the ROM that will have custom tracks patched to it... both to save size in the binary execuatble, and in case the user changed the textures.
Any help would be appreciated. This isn't information you can just pull out of someone's pocket... (Well, I guess that depends on what they have in their pocket at the time)