pj64er
PJ64 Lubba
Doomulation said:I bet lightknight doesn't know what JPEG is...
Dave has requested that we leave lightknight alone in this thread.
Doomulation said:I bet lightknight doesn't know what JPEG is...
The Khan Artist said:Awesome!!!!!!
Keep up the late-night posts, guys (and the wonderfull progress).
Does this mean Zelda: OoT is working perfectly now?
Also, do you any good sites for an introduction to 3D programming? I really, really, REALLY, would like to learn some of this stuff, to try and make an SDL version (or even DirectX if SDL doesn't have enough capabilities).
Dave2001 said:Finally, after a million hours of working on the temple of time problem, GokuSS4 tells me that Lemmy can help me with my problem. Lemmy said that there is a command that draws a 320x240x16 image on the screen, and I for some *really odd* reason had not checked that part for unimplemented commands. Just knowing this command was not enough though, I got a bunch of static. Icepir8 and I eventually figured out that the address it gave pointed to a structure, whose fourth element was a pointer to the actual texture :innocent: (all of this happened today)
Now what're the chances that anybody understood any of that except the people working with me?![]()
btw, the plugin keeps getting faster and faster, I added another speed booster today :happy:
Here's a screenshot:
mesman00 said:what the hell are combiners, i'm sure i know, just not familiar w/ the term??
Hacktarux said:
The 3D part of the SDL library is opengl ! SDL just gives function to initialize the window with a 3d context. But it is not usable for a n64 gfx plugin as i have seen when i tried myself because the window created by the SDL block the keyboard messages and the controller plugun can't work with it.
You can still try to make an opengl plugin, but i am just warning you that the SDL is not a good idea.
The Khan Artist said:
Yah, I've been studying 3D in SDL, and I see that it uses the OpenGL commands. I thought it was just an OpenGL interface. So, I will now start learning OpenGL, and I will just compile against the Mesa binaries, so it works for 3Dfx users. :biggrin: If I ever get any good, that is...