I wanted to post here that I worked on improving the z64gl plugin http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin
You can download my version here: https://github.com/purplemarshmallow/z64/releases
Put SDL.dll in the emulator's directiory
Put z64gl.dll and z64gl.conf in the plugin directory
Changelog:
Merged improvements from other forks (angrylion's fork, mupen64plus fork)
switch to Visual Studio (this improved the plugin's performance)
fix problem where textures mess up over time
fix output in 32 bit games (Mario no Photopi, Quake II, ...)
update glew to 1.13
some other changes
You can download my version here: https://github.com/purplemarshmallow/z64/releases
Put SDL.dll in the emulator's directiory
Put z64gl.dll and z64gl.conf in the plugin directory
Changelog:
Merged improvements from other forks (angrylion's fork, mupen64plus fork)
switch to Visual Studio (this improved the plugin's performance)
fix problem where textures mess up over time
fix output in 32 bit games (Mario no Photopi, Quake II, ...)
update glew to 1.13
some other changes
Last edited: