Hacktarux said:Also before you enjoy this release i would like to tell all people who enjoy n64 emulation that you should thank martin for hosting nearly all n64 emulator web sites, leading this great message board and emulation64 page and also hosting some other great emulation news sites like emufanatics and emuhelp. And one of the best way to thank him is to give him some money (even 5€ would be great) to upgrade the server (it had some problems lately).
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Hacktarux said:I have changed a bit the source code compared to 0.1 binary release and it should be a bit faster, nothing major but still a bit faster...
I don't think changing compiler flags in the core will really change speed but maybe you can expect some interesting improvements in the gfx plugin.
One last thing, be carefull with fpu optimizations.. the core needs that float is a 32 bits type and double is a 64 bits type and you should use the real fpu not sse...
Well, I did have -msse -fpmath=sse in the compile optionsHacktarux said:enabling sse instructions should work but i don't think it changes anything besides inline asm which i don't use... i was talking about using sse for floating point types, i don't think it can work this way and if it works it's less accurate.