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Missing Graphics in J-1.5.1, but in 1.40

Hal

Bartman
Zelda Missing Graphics in Jabos

As many of you already know, when you use Jabos D3D1.5.1 you will most likely expierence missing graphics that get to close to the screen and dissapear like in Zelda oot and MM and some graphic like dins fire being a funny color and no crystals in the ice arrows etc. I have found this is due to how the geometry is rendered (internal or external). Internal geometry causes the dissapearing graphics and in 1.5.1 if you disable the internal geometry, the graphic plugin basically screws up. I have found in 1.4, there is an alternate to internal or external, there is AUTOMATIC which shows these close screen graphics and blends much better graphics, but unfortunatly, the framebuffer is narrowly inacessable unlike 1.5.1. Try Jabos 1.4 and using automatic geometry transformations to see for yourself. If any moderators or coders know how to try automatic geometry in 1.5.1, it would be a great experiment, HOPEFULLY fixing thoes annoying bugs!! Any replies are appreciated. :party:
 
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