dragon_rider
私は竜が好き&#
The Rice's Video plugin has many issues with my N64 ROMs. The list is as follows; The DirectX API causes vertex clipping, no reflection in texture (such as the Zelda 64 intro, the "N" logo). Causes HUDs in games to look chopped up, divided in weird places. Water in some games is, oh how shoud I say, half invisible (look at the attachment). OpenGL works better, but not better graphics. If one API works, the other one should work too! A half working GPU plugin is almost next to useless (no offense). Lastly, it affects the sound in a handful of games. GPU screwing up SPU, doesn't make much sense to me. Please help!
Specs
CPU - AMD Athlon XP 2700+
RAM - 512MB DDR PC2100
OS - Windows XP w/SP2
Video - eVGA GeForce FX 5700 LE
HDDs (x2)
A - 20GB HDD
B - 120GB HDD
Specs
CPU - AMD Athlon XP 2700+
RAM - 512MB DDR PC2100
OS - Windows XP w/SP2
Video - eVGA GeForce FX 5700 LE
HDDs (x2)
A - 20GB HDD
B - 120GB HDD