hey, on pj64 mario kart runs great... too great.
See, some levels (the higher detail ones) run in super-speed. I believe the game cartridge is programmed to actually cap the fps at a lower rate (lower than 60, maybe 30?) on these levels during 4 player mode. It seems like the speed of the game is determined by the fps, which means that running these levels on my system (XP2600, 512 ddr, radeo9600), the game runs in ultra-turbo speed.
will 1964 v.99 have a fix for this? Optimally someone could hack the code in the cart (although I'm not sure how realistic that is... kindof like implementing good mouse/keyboard support for 007 and PerfectDark). However, another easy fix would be to be able to set the frame rate cap to 30 (actually to cap it to whatever the user wants). The game will seem a little choppy then, but at least it'll run the right way.
Anyway, will 1964 have a fix for this?
See, some levels (the higher detail ones) run in super-speed. I believe the game cartridge is programmed to actually cap the fps at a lower rate (lower than 60, maybe 30?) on these levels during 4 player mode. It seems like the speed of the game is determined by the fps, which means that running these levels on my system (XP2600, 512 ddr, radeo9600), the game runs in ultra-turbo speed.
will 1964 v.99 have a fix for this? Optimally someone could hack the code in the cart (although I'm not sure how realistic that is... kindof like implementing good mouse/keyboard support for 007 and PerfectDark). However, another easy fix would be to be able to set the frame rate cap to 30 (actually to cap it to whatever the user wants). The game will seem a little choppy then, but at least it'll run the right way.
Anyway, will 1964 have a fix for this?