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MAME diff 0.99u10 Released

Keith

The Show Must Go On!
Administrator
Category: <b>Arcade</b><br><br>Another new MAME diff source file has been released. Here is a rundown on the changes for version 0.99u10.

0.99u10
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Source Changes
<font style="font-size: 12px"><strong>•</strong></font> Fixed bug in INP recording that crashed MAME. [Aaron Giles]
<font style="font-size: 12px"><strong>•</strong></font> Added some small optimizations to the Namco System 22 3D renderer. [Aaron Giles]
<font style="font-size: 12px"><strong>•</strong></font> Fixed interrupt problem in the M37710 core that caused problems with the recent Namco update. [Aaron Giles]
<font style="font-size: 12px"><strong>•</strong></font> Fixes to the recent Namco sound update: [R. Belmont]
  * Fixed incorrect voices in System 11/12 games
  * Fixed swapped stereo in System 11/12 games
  * Fixed missing sound in Namco Classics games
<font style="font-size: 12px"><strong>•</strong></font> Added conditional DIP switches to 10 Yard Fight driver. [Curt Coder]
<font style="font-size: 12px"><strong>•</strong></font> Added and wired up color PROM for Truco Clemente, but still missing a transform. [Roberto Fresca]

New games added or promoted from NOT_WORKING status
<font style="font-size: 12px"><strong>•</strong></font> Monsters World [David Haywood]

New clones added
<font style="font-size: 12px"><strong>•</strong></font> Surprise Attack (World Ver. K) [Corrado Tomaselli]
<font style="font-size: 12px"><strong>•</strong></font> Power Instinct 2 (Japan) [EGCG]
<font style="font-size: 12px"><strong>•</strong></font> Chuugokuryuu II (ver. 100J, Japan) [EGCG]

Head on over to the MAMEDev site for more information.

:: MAMEDev
:: MAME diff 0.99u10
 

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