Basically that's what happens: Majora Mask transition sequences slowdown with 3d8
Any clues on how I may solve this problem? the plugin with 1964 works wonderfully except for that. Imagine experiencing a slowdown everytime you remove one of the three main masks. Sloooowww...ddd....doooo....oooo...oooo....ooo...ooo...wwwww............nnnnn. Of that sort...
My computer system uses an nVidia TNT2 Ultra graphic card and my processor is a 1.7GHz pentium IV
Edit: I'm using Jabo's 3d8 1.6 plugin for the graphics
Edit 2: God bless Jabo btw (whoever he/she is)
Edit 3: The transitions work perfectly with 3d6 and 3d7, but these don't emulate all textures and effects unlike 3d8. Why wouldn't the 3d8 work perfectly? Mutual exclusion of the functions maybe? I've been replacing plugins to suit myself so far. Are there maybe any optimal settings I've missed, that I may avoid myself the trouble?
Any clues on how I may solve this problem? the plugin with 1964 works wonderfully except for that. Imagine experiencing a slowdown everytime you remove one of the three main masks. Sloooowww...ddd....doooo....oooo...oooo....ooo...ooo...wwwww............nnnnn. Of that sort...
My computer system uses an nVidia TNT2 Ultra graphic card and my processor is a 1.7GHz pentium IV
Edit: I'm using Jabo's 3d8 1.6 plugin for the graphics
Edit 2: God bless Jabo btw (whoever he/she is)
Edit 3: The transitions work perfectly with 3d6 and 3d7, but these don't emulate all textures and effects unlike 3d8. Why wouldn't the 3d8 work perfectly? Mutual exclusion of the functions maybe? I've been replacing plugins to suit myself so far. Are there maybe any optimal settings I've missed, that I may avoid myself the trouble?
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