Orkin
d1R3c764 & g1|\|64 m4|<3R
Can anyone help me out with the gSPLookAtX and gSPLookAtY commands? I thought I had it figured out, but now I'm not so sure.
At first I thought they were used to specify vectors (through the Light structure) that define a new coordinate system, that could then be used to build a matrix to transform the vertex normals thereby manipulating them to control the texture coordinate generation. But sometimes the ROMs are sending values like {x=0, y=0, z=0}, which isn't a valid vector...and some games are even using the color and pad values in the Light structure!?
I'm very confused by this...all I can figure out is that some ucodes are trying to do something completely different from what is described in the documentation (which is very vague anyway).
Thanks in advance for any info you can provide!
Orkin
At first I thought they were used to specify vectors (through the Light structure) that define a new coordinate system, that could then be used to build a matrix to transform the vertex normals thereby manipulating them to control the texture coordinate generation. But sometimes the ROMs are sending values like {x=0, y=0, z=0}, which isn't a valid vector...and some games are even using the color and pad values in the Light structure!?
I'm very confused by this...all I can figure out is that some ucodes are trying to do something completely different from what is described in the documentation (which is very vague anyway).
Thanks in advance for any info you can provide!
Orkin