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Legend of Zelda: Ocarina of Time (graphics issues)

Miretank

Lurking
looks like we don't have pixel shaders huh? but try using other plugins like ricevideo, and it should work better also with blend mode(thanx sir camehan for advice)
 

Master Sword

A Freakin' Old Sword
Yes Rice's plugin did fix THAT problem, but of course, Daedalus has its own set of issues (though they seem alot minor than the current problem with Jabo's plugin).
 

Sir Camehan

New member
I'm glad I could be of help, MiretanK.O with your Zelda - OoT issues. My advice also seemed to help other members too, which is very nice.
 

Cormano

New member
Since I was triyng to solve the graphics problem on OoT, i'll post here.

I downloaded the Rice Plugin zip and placed its contents on the the Plugin folder of the Project 64 emulator.

But when i went to the menu to change the plugin, the program stated that it was not possible to load the plugin. How am i suposse to install those plugins anyway?
 

arnalion

Nintendo Fan
MiretanK.O said:
looks like we don't have pixel shaders huh? but try using other plugins like ricevideo, and it should work better also with blend mode(thanx sir camehan for advice)

The geforce 4 cards have pixel shader 1.3, the plugin surely needs atleast 1.4.
Try gln64 or use jabo's direct3D 1.52 plugin.
 

RJARRRPCGP

The Rocking PC Wiz
arnalion said:
The geforce 4 cards have pixel shader 1.3, the plugin surely needs atleast 1.4.
Try gln64 or use jabo's direct3D 1.52 plugin.

It was working fine for me with my GeForce 4 Ti 4200 64 MB video card.

Also, it only requires pixel shader 1.1.
 

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