Trotterwatch
Active member
No one I know has either, no big deal. I doubt Schibo and Rice are working on it at any great length at the moment.
Engeljaeger said:Too bad...I'd just love to see a big 1.0 on my 1964 window...could someone just make a hack or something? *g*
- petronius79
problems in importing PJ64 save states
when I chose the available option ''File/Restore/From Project64 Savestate file'' it refuses to load. First I unchecked from Project64 ver 1.5.1 the option to compress save states or else 1964 0.99 crashes since it doesnt support zip save states. But even then the game freezes and refuses to load the state. I tried to use same plug-ins in both emulators just in case but with no result.
has anyone else experienced this problem?
it is not such serious problem really. Both emulators dont have huge differences with the new plug-ins. but I just wanted to see differences in speed and graphics in various levels of the game.
- gandalf
that feature is broken
- SubCog
Will perfect dark run smoothly even on 4 players without the funny speedup/slowdown timing issues?
Oh yeah, and goldeneye too.
it would be great to Stick this topic- Dee Dark
And what about that huge bug in Body Harvest, that prevented us from crossing the bridges?
- MasterPhW
It's an emulator and gfx lugin bug, but you can play the games without major bugs with Mupen and Glide. Try it!
not a bugolivieryuyu said:a regression from version 7 of 1964
i'm calling it the "cards bug":
1080 snowboarding:
here with version 0.99 (any gfx plugins)
goodClements said:That's something to do with 64DD hook for the Expansion Kit in the N64 game. The original F-Zero X did not need the expansion pak (I played the game happily before I even bought my expansion pak later down the line), but the 64DD version does need it.