Jpcsp is written in Java advanced PlayStation Portable emulator. Matching the PSP dual-core architecture, Jpcsp takes full advantage of dual-core processors and supports powerful GPUs for displaying enhanced graphics.
![jpcsp-win.jpg jpcsp-win.jpg](https://www.emutalk.net/data/attachments/1/1733-0b29e7d91d50a52d4a2859be5d46fc44.jpg)
Here are changes for latest development builds:
:: JPCSP Homepage
:: Emulator code on Github
:: Grab official emulators builds
:: JPCSP news post covered by PSEmu.pl
![jpcsp-win.jpg jpcsp-win.jpg](https://www.emutalk.net/data/attachments/1/1733-0b29e7d91d50a52d4a2859be5d46fc44.jpg)
Here are changes for latest development builds:
- Fixed vertex cache where the last 2 bytes of a vertex buffer were sometimes lost;
- Improved shader rendering for overlapping primitives;
- Avoid NullPointerException when showing Debugger in some cases;
- OpenGL: trying to fix issues when resizing the display in the middle of the rendering;
- Fixed few comments;
:: JPCSP Homepage
:: Emulator code on Github
:: Grab official emulators builds
:: JPCSP news post covered by PSEmu.pl