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emu4ever

New member
Hello all,

I have noticed that the shrinker is shrinking my gcm's nearly same big as they were zip'ed(or rar'ed), so I thing it is better with remove the shrinker in the next version of dolphin and add zip/rar support....

also remove the shrinker will let the authors not spendnding extra time on it... :bouncy:

plz correct me if iam wrong.... :alien2: and don't kik me if iam far away.. :whistling

So tell me what do you think... :cheers:
 

posty_2k3

T3h pwn3r3r
The only reason its small when zipped/rarred is because you've shrunk it with GC Tool 1.4 (which removes the gardbage bytes for when its ZIPPED). So when you zip it, it goes down to the same size it would be when it gets shrunk with dolphin. So removing the shrinker is stupid. But zip/rar support would be nicer.
 

FDL1

New member
Although it might work well with MAME, it would probably take too long when dealing with the large files....
 

Clements

Active member
Moderator
I just use NTFS compression on them so I can have clean ISOs that'll almost always work and are a fraction of the size.
 
OP
emu4ever

emu4ever

New member
posty_2k3 said:
The only reason its small when zipped/rarred is because you've shrunk it with GC Tool 1.4 (which removes the gardbage bytes for when its ZIPPED). So when you zip it, it goes down to the same size it would be when it gets shrunk with dolphin. So removing the shrinker is stupid. But zip/rar support would be nicer.

I didn't understand what do you mean...but Iam talking about..like

lets say you have luigi's game's gcm..it is 1,4 GB(just like the others..)
and you zipp it, then it will go down to 170..Mb(i think) and when you shrink the 1.4gb gcm, it will also go down to the same size nearly...so add zip/rar support is nice but then it will be no need for the shrinker.... :happy:

but there will be another thing ....maby it will be take too long time with zip/rar'ed gcms... :whistling
 

ector

Emulator Developer
The problem with zip support is that Dolphin would have to unzip the entire thing every time you wanted to play it, and that would take an unacceptable amount of time and memory. You're better off using NTFS compression if you're serious about space since it supports "random access".
 

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